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HIGH TECH LOFT
Posted: Sat Nov 05, 2011 8:04 am
by relox
HI THIS IS THE FIRST TIME I USE OCTANE RENDER THIS IS A LOFT, UNIVERSITY PROYECT FROM ARCHITECTURE IM STILL LEARNING NODES, I ALREADY MADE SOME INTERIORS WITH PATHTRACING I WILL POST THEM LATER, IF SOMEONE HAS A TIP TO GET THE EXTERIOR WORKING BECAUSE IF I PUT NORMAL PARAMETERS I GET TOO BLACK MY SCENE BUT WHEN LEVEL UP THE EXPOSURE AND THE ISO IT GETS TOO WHITE FROM EXTERIOR AND MY REFLECTIONS ON MY WINDOWS DISSAPEAR OR IF I PUT THE FSTOP TO THE LOWEST LEVEL SAME THING I WILL APRECIATED THANKS.

Re: HIGH TECH LOFT
Posted: Sat Nov 05, 2011 11:54 am
by manos
Hello ,
What do you mean by "normal parameters" ?
Re: HIGH TECH LOFT
Posted: Sat Nov 05, 2011 3:01 pm
by justix
CAPS down maybe?
Re: HIGH TECH LOFT
Posted: Sat Nov 05, 2011 6:07 pm
by relox
Hi lol yeah forgot to turn it off

, but i mean by normal parameters is let the exposure iso and fstop by default and i see my reflections but my scene is too dark, since i have three big windows if is phiscally based software does it try to emulate a real light in a room why im still to modify those parameters? if someone coual teach me some tricks with nodes
Re: HIGH TECH LOFT
Posted: Sat Nov 05, 2011 6:16 pm
by gilfanovruslan
Try take a photo from a real room. Then you see that the parameters of the shot are various and change automatically, while in octane render you should do it manually.
Re: HIGH TECH LOFT
Posted: Sat Nov 05, 2011 9:36 pm
by relox
thanks for the coment actually im going to take a photo of my room or my kitchen then i will try to modify it to get close to the real simulation for now this is a night interior i made two days ago it took 30 min to get nice results and 1:30 hour to get more noise reduction
Re: HIGH TECH LOFT
Posted: Sun Nov 06, 2011 4:35 pm
by Piernik
relox wrote:...IF I PUT NORMAL PARAMETERS I GET TOO BLACK MY SCENE...
Hi relox!
I once had the same problem, and I used bum_maps, or play parameters "normal", or select "Enabled in "normal" sections, sometimes normals_maps is wrong prepared.
regards.
Re: HIGH TECH LOFT
Posted: Mon Nov 07, 2011 7:45 am
by relox
hey yeah some problems you may have with your maps if its happens try to check the invert option when you put an image or normal maps, i would say that i have more knowledge not to expert but im having excelent results with this program its awsome speed and real materials here“s a picture i made today some objects like the sculpture and the round glass bottles are not made by me i find them on the net, i will upload the same render but in a night version, i might keep practicing my reflections on my windows.

Re: HIGH TECH LOFT
Posted: Mon Nov 07, 2011 6:54 pm
by manos
Hello , can you pls tell me what you are talking about, I think I have the same problem but it seams that I did not understand you.
Can you post your configurations ?
Thanks
Re: HIGH TECH LOFT
Posted: Mon Nov 07, 2011 7:52 pm
by relox
Hi manos!! well i was talking about my main problem is the amount of light in my loft i was getting too dark my loft living room, so i decide to put more iso in the current imager preset in octane then my reflections on my windows turn them to white and i lost them and if i put my iso to down levels my reflections come back but again my scene was too dark, then piernik tell me about some problems with normal maps, if you have some problems with bump and normal maps you get black materials try to check the invert on the diffuse material to get your normals map to the right position thats what are we talking about. thanks for watching and if you still having pr

oblems try to upload a pic of your scene and i will help you with that