Rendering interior architectural spaces with Octane?
Posted: Fri Nov 04, 2011 6:52 pm
Hi,
I work for a interior design firm and currently use Form Z to model our projects and use Maxwell to render. I would like to find an alternative to Maxwell as it is too slow (~24 hours to render a single clean image). Someone suggested I look into Octane. It looks promising from what I can tell from the projects gallery. However, I don't see many examples of interior spaces rendered with "artificial" light sources. Most of the images seem to be illuminated with light coming in through windows from an exterior source (like an HDRI file). The bulk of our work is showroom design where there is a lot of artificial lighting from track lighting and such. Are there any good tutorial videos that explain how emitters work in Octane? How do they affect the over all performance of a rendering? What is the quality of light one can expect? Is it realistic?
I currently do not have an INVIDIA card in my computer (a MacPro - 2x 3.2 GHz Quad-Core Intel Xeon with ATI Radeon HD 2600 GPU) So I cant play with the software myself.
I would be willing to go to the expense of installing a new GPU in order to use Octane if it is indeed faster and at the quality I am looking for.
So my questions are:
How well does Octane perform when rendering an interior scene with up to 300 individual light sources?
What are the render times like for high quality renderings of interior architectural spaces? is it hours? days?
Attached is a WIP of a scene I'm rendering in Maxwell. As you can see, it's very grainy and this is even after 12 hours of rendering and not all of the geometry is in the scene.
Let me know if anyone has suggestions.
Thanks
David
I work for a interior design firm and currently use Form Z to model our projects and use Maxwell to render. I would like to find an alternative to Maxwell as it is too slow (~24 hours to render a single clean image). Someone suggested I look into Octane. It looks promising from what I can tell from the projects gallery. However, I don't see many examples of interior spaces rendered with "artificial" light sources. Most of the images seem to be illuminated with light coming in through windows from an exterior source (like an HDRI file). The bulk of our work is showroom design where there is a lot of artificial lighting from track lighting and such. Are there any good tutorial videos that explain how emitters work in Octane? How do they affect the over all performance of a rendering? What is the quality of light one can expect? Is it realistic?
I currently do not have an INVIDIA card in my computer (a MacPro - 2x 3.2 GHz Quad-Core Intel Xeon with ATI Radeon HD 2600 GPU) So I cant play with the software myself.
I would be willing to go to the expense of installing a new GPU in order to use Octane if it is indeed faster and at the quality I am looking for.
So my questions are:
How well does Octane perform when rendering an interior scene with up to 300 individual light sources?
What are the render times like for high quality renderings of interior architectural spaces? is it hours? days?
Attached is a WIP of a scene I'm rendering in Maxwell. As you can see, it's very grainy and this is even after 12 hours of rendering and not all of the geometry is in the scene.
Let me know if anyone has suggestions.
Thanks
David