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Lego Car Animation rendered with OctaneRender for 3ds max(R)

Posted: Fri Nov 04, 2011 4:04 am
by radiance
Hi all,

This is a demonstration animation made by Karba (one of the OctaneRender team developers),
and rendered with our new, upcoming OctaneRender for 3ds max(R) plugin,
and demonstrates it's ability to fully animate and render large animations very fast, from inside 3ds max.
All other plugins currently in parallel development for other 3d animation packages will work exactly the same as our pilot 3ds max plugin.

More information about the new plugin will be made available in a few days with an official announcement,
including specifications/features, and a full demonstration video, including this model.
We can't give any more information at this time until our official announcement in a few days.





Here is a download link to download a larger, high quality, 720p H.264 m4v compressed video version (130MB):
http://www.refractivesoftware.com/video ... _cq_17.m4v


Specifications for the animation:

Hardware/Software used:

Core i7 960 Quad-Core 3.2GHz / 12 GB RAM / Win 7 x64
GPU used for rendering with OctaneRender: 1x EVGA/NVIDIA GTX 580

This demonstration video was rendered with an in-house alpha version of Refractive Software's upcoming new plugin product,
OctaneRender(R) for 3ds max(R), which integrated the OctaneRender GPU based physically based render kernel completely into 3ds max,
as an internal renderer and as an activeshade/interactive renderer.
This is pure output of the engine, with no post production or noise removal employed.

One NVIDIA Consumer-class Geforce GTX580 GPU was used to render this animation, with one PC only (no renderfarm), straight from 3ds max.


Configuration Specifications:

* Octane Render Kernel used: Path Tracing (default settings (maxdepth=16) with caustics, fully unbiased)
* Samples per pixel for each frame: 512 s/px
* Octane Render core version used: v1.0 beta 2.55
* Autodesk(R) 3ds max(R) 2012 was used as the host 3d animation package


Scene Specifications:

* 700.000 polygons, 950.000 vertices
* Animation length: 586 frames
* Animation resolution: 1280x720 (720p HD)

Render time:

* Per frame total: 2-3 minutes (depends on frame)
* Total time for 586 frames: 23.8 hours


Enjoy,
The OctaneRender(R) Team

Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)

Posted: Fri Nov 04, 2011 4:33 am
by pixelrush
Very good. :)
We wait for the big announcement then...
Hope its not too expensive ;)

Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)

Posted: Fri Nov 04, 2011 4:49 am
by [gk]
One thing though as I dont care much for pathtracing whatsoever.
Does the max version support Direct light kernel?

Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)

Posted: Fri Nov 04, 2011 5:12 am
by pixelrush
I would be very surprised if it didn't :P

Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)

Posted: Fri Nov 04, 2011 6:09 am
by PeterCGS
Excellent!!! But wheres the motionblur?!?! You know you will get that question alot, so better start working on it ;) Haha..

Awesome, though because I now use Octane for all projects, and I only do animations. So this will be soo nice!

Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)

Posted: Fri Nov 04, 2011 8:35 am
by Refracty
Very cool. I can't believe that this was rendered in such a short time with one GPU.
The motionblur could be easily applied in post with a motion vector pass.
I hope the upcoming announcement will include information about the other plugins, too.
The Rhino Plug is on the top of my list :)

Good work.

Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)

Posted: Fri Nov 04, 2011 10:22 am
by gabrielefx
hey! I want the plugin now!!!

I can't wait to buy it...

beautiful animation, the wheel spins to during the jumps...:)

Please do a Octane for Max video, I want to see how it works.

Thank you!

Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)

Posted: Fri Nov 04, 2011 10:47 am
by davistalexander
Sweet... seems i was right... thanks Karba!!

Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)

Posted: Fri Nov 04, 2011 6:34 pm
by hadouken
Looks awesome. I can't wait to buy this. if it's stable enough, We'll start using it at work too. Any word on pricing? Also, motion blur?Passes?

Re: Lego Car Animation rendered with OctaneRender for 3ds max(R)

Posted: Sat Nov 05, 2011 4:42 am
by 3form
MINT!!!