Batch Sequencer Node
Posted: Mon Oct 31, 2011 4:36 pm
Hi,
to extent the great use of Render Targets I am introducing a small proposal for a batch sequencer node.
Batch scripts can sometimes be frustrating. You make a mistake and the script stops or you have forgotten to put in the right values or destination for saving the image.
Now you can simply plug in different RenderTargets and the sequencer renders the image one by one.
It is also possible to connect multiple BatchSequencer Nodes in case 8 images are not enough.
This would make my work much more easy.
What do you think?
Cheers
Refracty
PS: It is just a quick sketch.
to extent the great use of Render Targets I am introducing a small proposal for a batch sequencer node.
Batch scripts can sometimes be frustrating. You make a mistake and the script stops or you have forgotten to put in the right values or destination for saving the image.
Now you can simply plug in different RenderTargets and the sequencer renders the image one by one.
It is also possible to connect multiple BatchSequencer Nodes in case 8 images are not enough.
This would make my work much more easy.
What do you think?
Cheers
Refracty
PS: It is just a quick sketch.