Camera aperture control
Posted: Sat Apr 03, 2010 10:49 pm
The way the camera aperture is implemented in 1.0 beta 2 is confusing. I figured it out without RTFMing, but probably only because I know what f numbers are, really. (I wrote that app.)
I'd like to see two changes:
1. The default scale on the aperture slider should be in f numbers. I guess it's nice to be able to have a mode where the slider is in the real units instead of the fraction we photographers like to use, but I for one will never use that mode. The ticks on the slider should give the common value sequence: 1, 1.4, 2, 2.8, 4, 5.6, etc.
2. It should default to f/22 or higher. I doubt most people want to see DoF blur in their initial render. They may open the aperture wider later to add DoF blur, but that's kind of an extra thing, don't you think? If you disagree, maybe you could compromise and start it at something more typical of a real camera, like f/2.8.
I'd like to see two changes:
1. The default scale on the aperture slider should be in f numbers. I guess it's nice to be able to have a mode where the slider is in the real units instead of the fraction we photographers like to use, but I for one will never use that mode. The ticks on the slider should give the common value sequence: 1, 1.4, 2, 2.8, 4, 5.6, etc.
2. It should default to f/22 or higher. I doubt most people want to see DoF blur in their initial render. They may open the aperture wider later to add DoF blur, but that's kind of an extra thing, don't you think? If you disagree, maybe you could compromise and start it at something more typical of a real camera, like f/2.8.