Page 1 of 1

Chips animation

Posted: Fri Oct 28, 2011 7:07 pm
by NBraz
Hi all! I'm not well versed in animation. On 3ds max what would be your approach to tackle this type of animation?:

Image

It's a 5 sec clip.

Thanks ;)

Re: Chips animation

Posted: Sat Oct 29, 2011 1:33 am
by [gk]
Pflow..

check a basic motion I did for possible inspiration.



And why not another one?
[youtube]http://www.youtube.com/watch?v=t01ooWWsyyE&feature=related[/youtube]

Re: Chips animation

Posted: Sat Oct 29, 2011 9:12 am
by NBraz
Thanks [gk] :)

Your first video is private, i can't see it.

Off i go to learn pflow :)

Re: Chips animation

Posted: Sat Oct 29, 2011 10:15 am
by NBraz
Hi again [gk],

Is it possible that the chips instead of pilling it up all nice that they bounce a little like real world physics?

Thanks!

Re: Chips animation

Posted: Sat Oct 29, 2011 3:34 pm
by [gk]
Should be public now..

Yes if you use 2012 use massfx to initiate physics.
I dont know if your 3 images are steps of the final if so then you dont need pflow, then just drop the coins with massfx and gravity and animate the chips over to the stack from a final frame in the simulation that you bake.

Realy depends what you want.

Re: Chips animation

Posted: Sun Oct 30, 2011 10:55 am
by NBraz
That's exactly what i did. Pilled all coins, animated with path animation to the stack and then run massfx with a shelled cilinder acting as static rigid body so the chips won't fall over the place. Baked everything and adjusted timings. It was quite simple actually.

Thanks again for your help [gk] ;)