some SSS tests with beta 2.55
Posted: Thu Oct 27, 2011 3:01 pm
Well, all this tests have been done with the models I've created for my next scene for the apocalypse contest. I won't talk here much about that scene and I'll open a proper thread whenever I get it more advanced. But for now I just wanted to test out the materials. The scene was built with two premises, first one not to be an archviz scene (I've already submited one) and the second one, to use the new features of Octane, SSS and the incoming instances.
All this examples are work in progress both in modeling and texturing. They've all been rendered in PT for under 2 minutes with an HDRI as light source. I've added a test material render with fake SSS done mixing specular and difuse, or as in the tree just difuse with translucency. You can clearly see that the SSS does not only look much, much better but its quite faster, in the girl from 3.33 with SSS to 2.30 with "my mix", and in the tree same happend and it was against a difusse material! WOW
Also the tree might look "nicer" the diffuse one but that's because the tree is seen from under the foilage looking at the sun, so the correct and expected result is the SSS one not the diffuse one. The skin needs a map to control the scattering (the nose seems to fade) and they all need some tweaking but keeping in acount that I've used an "out of the box" specular it looks great, so does the dress, with a subtle transparency.
Well hope you like it and make tons of new awesome renders with SSS!!!! have fun!
All this examples are work in progress both in modeling and texturing. They've all been rendered in PT for under 2 minutes with an HDRI as light source. I've added a test material render with fake SSS done mixing specular and difuse, or as in the tree just difuse with translucency. You can clearly see that the SSS does not only look much, much better but its quite faster, in the girl from 3.33 with SSS to 2.30 with "my mix", and in the tree same happend and it was against a difusse material! WOW
Also the tree might look "nicer" the diffuse one but that's because the tree is seen from under the foilage looking at the sun, so the correct and expected result is the SSS one not the diffuse one. The skin needs a map to control the scattering (the nose seems to fade) and they all need some tweaking but keeping in acount that I've used an "out of the box" specular it looks great, so does the dress, with a subtle transparency.
Well hope you like it and make tons of new awesome renders with SSS!!!! have fun!