looking after the "wow" effect ...
Posted: Mon Oct 24, 2011 11:43 am
Thanks to peoples who helped me , i managed to understand better settings and "cooking recipe" for rendering . In fact my first impressions is that it"s hard to explain but heavy contrasted scene shoud be avoided especially with only light sources and glossy materials . Some times , a very little light source, in order to reduce contrast only, in not directly reachable ray light area help a lot in terms of rendering time and fireflies . In fact i think that we shouldn't excessevely rely on light bounce and it need to be helped as subtle and often as possible .(in fact as a photographer in his studio)
So now i obtain this result . still ugly scene , but it lead me to work and work again on photorealism. (that's my purpose) .
i can already conclude that materials and texture are the next big step to improve as the lighting techniques . But not only : i'v read about post production in photoshop . what kind of postproduction ? in this exemple here after , what would you do in photoshop ? what can i seriously expect from photoshop post production ? glare ,bloom ?
Thanks in advance .
Do you have any books or Website or any ressources of any kind to recommand to me ?
thanks again
(render was done in PT )
So now i obtain this result . still ugly scene , but it lead me to work and work again on photorealism. (that's my purpose) .
i can already conclude that materials and texture are the next big step to improve as the lighting techniques . But not only : i'v read about post production in photoshop . what kind of postproduction ? in this exemple here after , what would you do in photoshop ? what can i seriously expect from photoshop post production ? glare ,bloom ?
Thanks in advance .
Do you have any books or Website or any ressources of any kind to recommand to me ?
thanks again
(render was done in PT )