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Deconstruction

Posted: Wed Oct 19, 2011 3:06 pm
by alles17
Hello, it's part of my diploma

Re: Deconstruction

Posted: Wed Oct 19, 2011 3:12 pm
by t_3
alles17 wrote:Hello, it's part of my diploma
very cool (de-)construction concept!
the tree(s) texture looks a bit odd imo (maybe a little to pale and/or bright), but apart from that the rendering and overall composition is excellent...

Re: Deconstruction

Posted: Wed Oct 19, 2011 3:39 pm
by alles17
Thanks, on horizont are HDR. Other trees are 3d.

Re: Deconstruction

Posted: Wed Oct 19, 2011 3:42 pm
by t_3
alles17 wrote:Thanks, on horizont are HDR. Other trees are 3d.
mh, i meant the two in the back of the building;
nonetheless great work - and not just the rendering. must make an impressive point to your diploma ;)

Re: Deconstruction

Posted: Thu Oct 20, 2011 10:16 am
by Proupin
That's very good man. Agree on the quality of the tree, you could improve it for this forum's profit :D perhaps it's just lacking a decent normal map

Re: Deconstruction

Posted: Thu Oct 20, 2011 5:56 pm
by alles17
I think the trees should be more contrasting. Probably my monitor was not properly calibrated.

Re: Deconstruction

Posted: Fri Oct 21, 2011 1:48 am
by colorlabs
This is so gorgeous, where do you get your textures? hdri?

Re: Deconstruction

Posted: Fri Oct 21, 2011 6:34 am
by alles17
Thanks, it's HDRI. (directligting) Concrete is a mix-material.

Posted: Fri Oct 21, 2011 6:54 am
by [gk]
Hi, some fun shapes.
Do yourself the favor and use zero tiling textures, it shows.
Copy stamped parts around and make sure that non of the splotches in the concrete turns the same way on the new copies of the texture.
Just heads up!
Metal looks good, clouds are fine. Dont like the composition on the last one.

Re:

Posted: Sun Oct 23, 2011 3:49 pm
by acc24ex
Looks like real stuff - I didn't really notice the tiling textures until you mentioned, still always a good advice..
only thing is - I don't think the glass is going to be so very clear and brand new in that kind of environment - add some dirtyness to glass and nobody will have any idea it's CG :)