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1'st Octanerender

Posted: Wed Mar 31, 2010 8:26 pm
by roger1972
interior test, 1 hr. using a 250 gts... exported from LW 9.6 and rendered in Octane, original rez 2048x1024
using 480 mbytes memory.

Re: 1'st Octanerender

Posted: Wed Mar 31, 2010 8:29 pm
by radiance
very nice ;)

you should use the technique explained here to get a better result: http://www.refractivesoftware.com/forum ... f=21&t=878

Radiance

Re: 1'st Octanerender

Posted: Wed Mar 31, 2010 9:10 pm
by roger1972
i'm going to make some better textures, and bake out a physical sky HDR tomorrow... and try the new techniques on rendering...

Re: 1'st Octanerender

Posted: Wed Mar 31, 2010 9:36 pm
by n1k
Nice rendering. Very interesting composition. Feels natural:)

Cheers,
n1k

Re: 1'st Octanerender

Posted: Sat Apr 03, 2010 3:42 am
by pixym
Hi Roger,
Nice interior shot.
I am a LW 9.6 user as well, so I would like to ask you how do you export your scene from lw?
did you export from modeler or layout? if it is layout, what did you use as obj exporter?
Héhé, I know these are a lot of questions, but I can't get a mesh with all of my materials and textures from lw so far :(

Re: 1'st Octanerender

Posted: Mon Apr 05, 2010 8:10 pm
by roger1972
pixym:
Hi! Pixym :-)
This is my method...

1: first of all, UV-map all your textured objects in LW modeler. I just call all my maps "UV"
2: load your scene into layout.
3: export your scene as collada.
4: import your collada scene into modeler. all objects into 1 layer.
5: export your object/scene from modeler to wavefront. if you texture everything in modeler, modeler makes automatic UV's for your object when you export from modeler as OBJ.

6: put all your textures into the same dir as the obj-file
7: import into octane, place cam and render..

Re: 1'st Octanerender

Posted: Tue Apr 06, 2010 2:04 am
by pixym
Thank you very much Roger ;)