will direct 3ds be supported
Posted: Wed Mar 31, 2010 7:54 pm
Hi refractive
I have been using sketchup to export to 3ds by layer which creates many enable/disable options for seperate meshes in a model. It is also compatible with acrobat 3d editorand has seperate meshes in a collapseble tree.
A few options would be needed for a neater approch.
1. Collapse heirachy by X levels.
2. Remove duplicate objects
3. Remove unused materials
Sketchup option has "by layers" which is not really by layers as such just faces assigned as seperate meshes. This forms a mesh tree which is handy for reducing a model. If octane would support this it would really be of a more flexible use than exporting different model layouts with certain parts enabled/disabled for rendering.
So far I've had to export 31 models from the same complete model. With this feature it would be one master model and enable/disable at will.
Will octane support this with the 3ds format?
So far from sketchup it has been 100% successful and reliable.
I have been using sketchup to export to 3ds by layer which creates many enable/disable options for seperate meshes in a model. It is also compatible with acrobat 3d editorand has seperate meshes in a collapseble tree.
A few options would be needed for a neater approch.
1. Collapse heirachy by X levels.
2. Remove duplicate objects
3. Remove unused materials
Sketchup option has "by layers" which is not really by layers as such just faces assigned as seperate meshes. This forms a mesh tree which is handy for reducing a model. If octane would support this it would really be of a more flexible use than exporting different model layouts with certain parts enabled/disabled for rendering.
So far I've had to export 31 models from the same complete model. With this feature it would be one master model and enable/disable at will.
Will octane support this with the 3ds format?
So far from sketchup it has been 100% successful and reliable.