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Harley Vrod

Posted: Wed Mar 31, 2010 7:25 pm
by scaron
7500 Sample render in about 2 hours.

While not quite a car, how about a bike? ;)


"great ;) we definitely need more cool car renders ;)"

-Radiance

Re: Harley Vrod

Posted: Wed Mar 31, 2010 7:58 pm
by EricDesign
nice but remove the phong tag ... or smooth tag in octane render .
but this is low poly if you remove the smooth the polygon will be visible ,so for that you need to increase the polygon count with hyper nurbs or just more subdivision ;)
cool work .

Re: Harley Vrod

Posted: Wed Mar 31, 2010 8:28 pm
by radiance
very cool, but it's a pity about those smooth shading issues.
should have split some of those edges...

Radiance

Re: Harley Vrod

Posted: Thu Apr 01, 2010 12:35 am
by scaron
radiance wrote:very cool, but it's a pity about those smooth shading issues.
should have split some of those edges...

Radiance

Is that how you go about fixing it? I couldn't disable smooth shading on that specific material because the highlights were all faceted. I tried to go with a higher Sub-D by my application would choke on it. So I take it by "splitting" it, you mean add some more edge loops in there? I'll give that a shot.

Thanks for the advice, Radiance and Eric.

Re: Harley Vrod

Posted: Thu Apr 01, 2010 10:29 am
by radiance
scaron wrote:
radiance wrote:very cool, but it's a pity about those smooth shading issues.
should have split some of those edges...

Radiance

Is that how you go about fixing it? I couldn't disable smooth shading on that specific material because the highlights were all faceted. I tried to go with a higher Sub-D by my application would choke on it. So I take it by "splitting" it, you mean add some more edge loops in there? I'll give that a shot.

Thanks for the advice, Radiance and Eric.
it depends on the 3d app you use, in blender it's a 'edgesplit' modifier.
beta2 will allow more options in this area.

Radiance