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new ideas

Posted: Tue Oct 04, 2011 12:19 pm
by gabrielefx
in these days I'm doing some tests converting my vray scenes in octane.

I understand that now my big single scene is graphically represented by one single horizontal stick with material slots. I hope you will add a function to separate and inspect all the objects.

1) I think you could add a function that externalize all the embedded materials creating automatically all the nodes. That's why we will have on the left column all the listed materials (outliner)

2) Another useful function is to add the auto-zoom on selected material (node). If I have a single obj node with 1500 material slots is really difficult focus on that material slot. Picking a material in the 3d scene the auto-zoom function will focus on that slot.

Best regards.

Re: new ideas

Posted: Tue Oct 04, 2011 5:21 pm
by matej
gabrielefx wrote:If I have a single obj node with 1500 material slots
If you have that many slots (or even 100), then it's the fault of your exporter, that probably exports the same material multiple times. Cause it's hard to believe that anyone can deal with hundreds of distinct materials in one scene.

Re: new ideas

Posted: Tue Oct 04, 2011 9:24 pm
by gabrielefx
matej wrote:
gabrielefx wrote:If I have a single obj node with 1500 material slots
If you have that many slots (or even 100), then it's the fault of your exporter, that probably exports the same material multiple times. Cause it's hard to believe that anyone can deal with hundreds of distinct materials in one scene.
I wanted to say 150
I have a Max scene with 150 different texture applied to different 150 texturized books
...then many other multi texturized objects...
Plants, trees, flowers, stamps, etc.
In my scenes there are not less of 100-200 materials.

Best regards

Re: new ideas

Posted: Tue Oct 04, 2011 10:54 pm
by kubo
if only half of those are textures, your vram is going to be thru the roof and halfway to mars! :lol:
Actually the easiest way of doing it is packing textures, you take all the books, make a single texture as big as needed, and the play with the uvmaps, it'll be tiring with so many, but once done they can be reused.