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thin film ships

Posted: Sun Mar 28, 2010 3:05 pm
by radiance
Hey,

another test image i quickly made, i've made all channels fully mapeable now,
so you can modulate the thickness of the thin films coatings. (everything basically)

i also added invert buttons to image textures, and a scale slider, which allows you to change the scale of the uv mapped texture on the fly (good for repeating tileable textures)
filmshipstest.png
Radiance

Re: thin film ships

Posted: Sun Mar 28, 2010 3:16 pm
by pedrofelipe
very good flooring rad, is it bump/normal or modeled?

Re: thin film ships

Posted: Sun Mar 28, 2010 3:24 pm
by radiance
pedrofelipe wrote:very good flooring rad, is it bump/normal or modeled?
the floor is bump, specular and diffuse mapped.

Radiance

Re: thin film ships

Posted: Sun Mar 28, 2010 3:31 pm
by pedrofelipe
radiance wrote:
pedrofelipe wrote:very good flooring rad, is it bump/normal or modeled?
the floor is bump, specular and diffuse mapped.

Radiance
Good stuff!

Re: thin film ships

Posted: Sun Mar 28, 2010 3:40 pm
by EricDesign
yes bump map :) and is look very nice.

Re: thin film ships

Posted: Sun Mar 28, 2010 5:39 pm
by understand
f yeah!

Re: thin film ships

Posted: Sun Mar 28, 2010 10:09 pm
by pedrojafet
Love it... Tell me, is the bump map increasing too much the rendering timming?
When we (simple humans) will have it?

Re: thin film ships

Posted: Sun Mar 28, 2010 10:33 pm
by radiance
pedrojafet wrote:Love it... Tell me, is the bump map increasing too much the rendering timming?
When we (simple humans) will have it?
in a couple of days... still adding some final bells and whistles, debugging and fixing smoothing problems for moi3d models...

Radiance