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Some sunsky shots

Posted: Sun Mar 28, 2010 1:31 pm
by enricocerica
Here are some external shots with the upcoming sun sky in the beta 2.
I had more but too noisy to be published for now.
I didn't spent much time on tuning.
The scene has about 2.45 milion polygones
Lot of opacity maps
This time I used normal map for the water
The rendering time varies between 5 min to 25 min
Some postpro

Re: Some sunsky shots

Posted: Sun Mar 28, 2010 1:56 pm
by radiance
awesome work as always enrico :)
but they are a tad bit too dark...

Radiance

Re: Some sunsky shots

Posted: Sun Mar 28, 2010 2:57 pm
by EricDesign
i really like the first one B/W fit very great with this style. nice work.

Re: Some sunsky shots

Posted: Sun Mar 28, 2010 3:24 pm
by James
Here are a couple of my sunsky renders...

Re: Some sunsky shots

Posted: Sun Mar 28, 2010 4:40 pm
by pixym
Isn't there some issues in the opacity map shadows in this image?:
http://www.refractivesoftware.com/forum ... &mode=view
(top right of the image)

Re: Some sunsky shots

Posted: Sun Mar 28, 2010 4:47 pm
by James
From what I have noticed octane still creates shadows based on the mesh rather than the opacity map, I would assume that this is a work in progress...

Re: Some sunsky shots

Posted: Sun Mar 28, 2010 6:34 pm
by radiance
yeah, those images are rendered with an intermediate alpha testing build, not beta2, it's not %100 debugged.

Radiance