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Texture counter for unique textures in octane

Posted: Wed Sep 28, 2011 1:35 pm
by mbetke
I have a very small request which would be a handy addition.

As we know we only can run a certain number of unique textures in a scene. As scenes get more complex its easy to loose overview and suddenly you run into the situation of the error message.

I would recommend to put a small texture counter into Octane somewhere which shows me X / 64 textures. I had the situation of the limit for some scenes now and this one would help me a lot. :)

Re: Texture counter for unique textures in octane

Posted: Wed Sep 28, 2011 1:52 pm
by teecee2107
I agree with mbetke, but it would be interesting to have different counters for the different types of textures (64 RGB 24bit ldr textures, 32 greyscale ldr textures, ...).

Re: Texture counter for unique textures in octane

Posted: Wed Sep 28, 2011 3:05 pm
by mbetke
yes this would be the optimum but i didnt want to bug the des too much with my request. :D

Re: Texture counter for unique textures in octane

Posted: Fri Dec 09, 2011 4:55 pm
by matej
Having such counter would be nice.

I run now into this problem for the first time now and I see that the number of allowed grayscale textures is only half of RGB ones. :roll: The "funny" thing here is that grayscale textures are much more useful and used than RGB. I always try to use a RGB color node in Octane which I multiply with a grayscale tex. and so I can easily control the color of the material, instead of having it "hardcoded" into a RGB texture. The limit of 32 grayscale tex is kinda low...

A RGB to grayscale node would help here.