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Octane power tools???
Posted: Tue Sep 27, 2011 8:28 pm
by adrencg
Face, what do you think of this...
http://www.octanepowertools.com/
Can we use that with the XSI plugin? Looks interesting.
Re: Octane power tools???
Posted: Tue Sep 27, 2011 11:15 pm
by face
I would ask hmk
http://www.refractivesoftware.com/forum ... ile&u=1512
Sorry, but i have no time because i must install my new system
face
Re: Octane power tools???
Posted: Wed Sep 28, 2011 12:51 am
by [gk]
I got the light version and working from max.
I only use max2octane to boot up the initial looks and shaders, however you dont need the exporters tecnically for it to work.
Its good and works very well, spitting out animation on a shopping center these days in a breeze.
Re: Octane power tools???
Posted: Tue Oct 18, 2011 9:17 am
by mlody47
ok pleeeeease tell me whats going on.... some guy ..... made exporting only once per animation.... which is totally cool....
but can You tell me... if octane itself will have an option with only one export per animation instead every frame or not??
because if not.... Im willing to buy this plugin even if someone here would want to ban me.....
ITS A LIFESAVER as far as I can see... please someone can tell more about it?? I mean the situation between this guy and refractive team.....
Re: Octane power tools???
Posted: Tue Oct 18, 2011 12:41 pm
by face
mlody47 wrote:ok pleeeeease tell me whats going on.... some guy ..... made exporting only once per animation.... which is totally cool....
but can You tell me... if octane itself will have an option with only one export per animation instead every frame or not??
because if not.... Im willing to buy this plugin even if someone here would want to ban me.....
ITS A LIFESAVER as far as I can see... please someone can tell more about it?? I mean the situation between this guy and refractive team.....
You mean only one import i think?
Export isn´t Octane specific...
face
Re: Octane power tools???
Posted: Tue Oct 18, 2011 12:47 pm
by mlody47
face wrote:mlody47 wrote:ok pleeeeease tell me whats going on.... some guy ..... made exporting only once per animation.... which is totally cool....
but can You tell me... if octane itself will have an option with only one export per animation instead every frame or not??
because if not.... Im willing to buy this plugin even if someone here would want to ban me.....
ITS A LIFESAVER as far as I can see... please someone can tell more about it?? I mean the situation between this guy and refractive team.....
You mean only one import i think?
Export isn´t Octane specific...
face
Exactly... yes... ..sorry my bad
Re: Octane power tools???
Posted: Tue Oct 18, 2011 1:29 pm
by cornel
we´re talking about camera/sunlight animation only, right? ....in a static scene with no moving objects.
In that case purchasing the "Octane power tools" makes sence.
But when you need object animations, this won´t make you happy - as you still need to export the obj for each frame.
I suggest waiting for the the upcoming beta 2.6
Radiance said something of drastically reduced voxelization times in the new release, so let´s wait and see how fast it will become.
alternatively, with the collaborative plugin program available by now, it´s just a matter of time until developers implement octane to the core apps.
Something I´m incredibly excited about.
Posted: Tue Oct 18, 2011 1:53 pm
by [gk]
Faster voxels means only one side of the issue is solved. The reexporting still needs to be executed regardless.
As for upcomming possible this and possible that, yes that is true. But no indication on when.
Melody get the plug it rocks, it costs nothing
Re: Octane power tools???
Posted: Tue Oct 18, 2011 3:29 pm
by mlody47
[gk] wrote:Faster voxels means only one side of the issue is solved. The reexporting still needs to be executed regardless.
As for upcomming possible this and possible that, yes that is true. But no indication on when.
Melody get the plug it rocks, it costs nothing
exactly

and when I have moving objects... I will use old workflow with exporting every frame...
still HUGE time&money saver
