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				glass tests
				Posted: Mon Sep 26, 2011 4:57 am
				by acc24ex
				The fluid in the glass looks a bit odd, I don't know what do you think?
What was that recommendation on fluids in glasses, keep the fluids geometry slightly inside the glass? 
And what IOR settings. Anyone?
			 
			
					
				Re: glass tests
				Posted: Mon Sep 26, 2011 11:06 am
				by hmk
				I didn't do such renders before, but I read somewhere in the forum that the fluid needs to intersect a bit wit the glass. Not sure though.
			 
			
					
				Re: glass tests
				Posted: Mon Sep 26, 2011 3:46 pm
				by MaTtY631990
				You can leave a small space between the fluid and the glass, I just done a scene with wine glasses and red wine and when it intersects it caused weird display.
			 
			
					
				Re: glass tests
				Posted: Mon Sep 26, 2011 5:38 pm
				by kubo
				there was this long post some time ago about this, but I couldn't quite place it, but I do think that you had to leave a little "air" between them, so there could be a change in IOR, otherwise if they are on the same plane, either glass or liquid would give wrong depth to the specular material and it would look like a liquid inside a glass ball or an empty glass with a cap... not sure if I'm explaining myself. The other option was what Hmk said, but I'm not sure if that would give also a wrong IOR.
			 
			
					
				Re: glass tests
				Posted: Mon Sep 26, 2011 8:40 pm
				by MaTtY631990
				what hmk said is true. You have your glass with a certain thickness and your fluid which is all geometry. Your glass has an index of about 1.53 and liquid 1.33 same as water.