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glass tests
Posted: Mon Sep 26, 2011 4:57 am
by acc24ex
The fluid in the glass looks a bit odd, I don't know what do you think?
What was that recommendation on fluids in glasses, keep the fluids geometry slightly inside the glass?
And what IOR settings. Anyone?
Re: glass tests
Posted: Mon Sep 26, 2011 11:06 am
by hmk
I didn't do such renders before, but I read somewhere in the forum that the fluid needs to intersect a bit wit the glass. Not sure though.
Re: glass tests
Posted: Mon Sep 26, 2011 3:46 pm
by MaTtY631990
You can leave a small space between the fluid and the glass, I just done a scene with wine glasses and red wine and when it intersects it caused weird display.
Re: glass tests
Posted: Mon Sep 26, 2011 5:38 pm
by kubo
there was this long post some time ago about this, but I couldn't quite place it, but I do think that you had to leave a little "air" between them, so there could be a change in IOR, otherwise if they are on the same plane, either glass or liquid would give wrong depth to the specular material and it would look like a liquid inside a glass ball or an empty glass with a cap... not sure if I'm explaining myself. The other option was what Hmk said, but I'm not sure if that would give also a wrong IOR.
Re: glass tests
Posted: Mon Sep 26, 2011 8:40 pm
by MaTtY631990
what hmk said is true. You have your glass with a certain thickness and your fluid which is all geometry. Your glass has an index of about 1.53 and liquid 1.33 same as water.