Gaussian splat rendering not taking into account HDR values.
Posted: Sat Aug 01, 2026 11:15 pm
While doing some test I noticed that if the GSplat have HDR values, these get clamped into 0-1 range, are there any plans to support the full dynamic range?
Octane already renders gsplats beautifully and the relighting is the best out there.
Being able to use HDR values would allows the light of the gsplats to spread to the rest of the scene as well as to have a better integration since the having linear data is much better than already a tone mapped output.
Model is available to download here:
https://superspl.at/scene/371d2ba0
Octane already renders gsplats beautifully and the relighting is the best out there.
Being able to use HDR values would allows the light of the gsplats to spread to the rest of the scene as well as to have a better integration since the having linear data is much better than already a tone mapped output.
Model is available to download here:
https://superspl.at/scene/371d2ba0