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4DGS

Posted: Thu Jul 09, 2026 8:36 am
by affixxius
Hello,

I am beginning pre prod on a project that will use 4DGS capture. I have given the new gaussian splat loader a go and it works great, but im wondering how or if it can work with 4DGS? Is this possible, or not yet/ever?

Ive not spoken to the company who will do the capture for us yet, but id like to have some idea of what is possible my end, and what kind of data I should be requesting from them, so any pointers are appreciated.
The aim of the project is to capture a full scene with 4DGS, in post, smash the camera about and hold on various areas and have sort of slo mo effects at those moments, then move the camera around some more.


One other thing, when I loaded some GS files in, i noticed they become transparent if backlit, I used some of the dials the try and make the splats bigger but it muddys up the look. I know this is a limitation, given they are a cloud of bits, but wondering if theres any tips or tricks to combat this (or just dont back light?!)

Thank you!
AK