3ds max - RGB Image sequence ignores playback rate + holds frames before start frame even when loop is enabled
Posted: Fri May 29, 2026 9:30 am
I'm trying the Octane demo (OctaneRender_Demo_2026_2_for_3dsmax_v26.6.exe) for 3ds max 2026 and ran into some issues:
1. RGB Image sequence playback rate value is stuck at 1.0. I tried setting it to 0.5, 2.0, 3.0 - any value will pop back to 1.0 once I scrub the timeline. Demo limitation or random bug?
2. And when I set start frame to 50 and enable Loop, the first 50 frames are simply holding, instead of expected result of frames being wrapped around to start (animation on all frames). I can mitigate this by setting start frame to (minus full sequence length minus start frame I want), but feels a bit superfluous.
1. RGB Image sequence playback rate value is stuck at 1.0. I tried setting it to 0.5, 2.0, 3.0 - any value will pop back to 1.0 once I scrub the timeline. Demo limitation or random bug?
2. And when I set start frame to 50 and enable Loop, the first 50 frames are simply holding, instead of expected result of frames being wrapped around to start (animation on all frames). I can mitigate this by setting start frame to (minus full sequence length minus start frame I want), but feels a bit superfluous.