Page 1 of 1

OctaneRender for Maya 2026.3-25.15 [STABLE]

Posted: Mon May 25, 2026 10:53 pm
by JimStar
Otoy® is proud to announce the availability of a new OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2022, 2023, 2024, 2025 and 2026 64-bit on Windows and Linux systems. Maya 2024, 2025 and 2026 on macOS (ARM only).

Octane for Maya masterclass:
https://www.youtube.com/watch?v=fANBzifhSow&list=PLTqdDmFtprFkzaBM7cmp8ZipQCNupDD0H


Changelog and the installers for Octane Standalone are here:
OctaneRender Standalone

Important: The minimum version of macOS required is 14.5. It will soon be raised to 15.

Changes since version 25.14:
  • Improved IPR mode updating.
  • Fixed memory leak in viewport render.

=================================
Subscription Studio+ Downloads
=================================

OctaneRender for Maya Studio+ [Windows](Link)

OctaneRender for Maya Studio+ [Linux](Link)


=================================
Prime Downloads
=================================

OctaneRender for Maya Prime [MacOS](Link)


=================================
DEMO Downloads
=================================

OctaneRender for Maya DEMO [Windows](Link)

OctaneRender for Maya DEMO [Linux](Link)

Re: OctaneRender for Maya 2026.3-25.15 [STABLE]

Posted: Thu May 28, 2026 9:04 am
by Braca
Noticed that there is no mid level in displacement node anymore? How to control the displacement position?

Re: OctaneRender for Maya 2026.3-25.15 [STABLE]

Posted: Thu May 28, 2026 9:53 pm
by JimStar
Braca wrote: Thu May 28, 2026 9:04 am Noticed that there is no mid level in displacement node anymore? How to control the displacement position?
This is a bug, thanks for the report. The quick-fix version will be released soon.

Re: OctaneRender for Maya 2026.3-25.15 [STABLE]

Posted: Fri May 29, 2026 5:58 am
by Braca
Thanks,
also the gamma in image texture node is still not working, no mater what I change it to it stays the same, 1. Workaround is still with color correct texture, changing gamma there works.