[Sell] Wallpaper by Lux with PSOR cube on glossy table in... the fun
Posted: Sun Apr 19, 2026 10:53 pm
Hello, guys. 
-- Image 1 (as camera 2) --
This image with dot quad light source and PSOR cube@ior 1.5 and @dispersion coeff 0.01 (high dispersion is funny = not in real life) on the glossy table@roughness of 0.06 is rendered by my GeForce RTX 4090 using OctaneRender 2027.1 alpha1 standalone:
This image (screenshot) is free but it's downscaled to 1600x900 and has soft caustics at 6x bigger size then dot light source. --But if you are interested HARD caustics, buy it - check the PRICE below.--
-Rendered view- (free but soft caustics, and sorry for non-denoiser):
-Screen, render and image settings-:
- Resolution screen: 3840x2160
- Render kernal: path tracing (PT) for variable caustics and for reflected+refracted lights and photon tracing (PHT)@radius 2e-4,@GI 1.0 for fixed caustics
- Number of samples per pixel:
-at PT - little more than 3M during 23h25min
-at PHT - 604 during 3min - IMPORTANT: few strong noises are eliminated on center bottom of image
- Depthes ray: 40 for diffuse and 65 for specular
- Render time: 23h28min
- Format image: uncompressed EXR
-> PRICE of 1 normal image rendered with free all separate picked regions included but not denoised included, sorry: ONLY US$2 for HARD caustics from dot quad light source (ORIGINAL size as 0.025 x 0.025 x 1.000 dimensions) and for get full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan.
> You want to downscale any non-denoiser image to 1440p, to 1080p or 720p for reduce noises.
Free projects:
-> OBRX - -> Blender - coming soon
Best regards.
-- Image 1 (as camera 2) --
This image with dot quad light source and PSOR cube@ior 1.5 and @dispersion coeff 0.01 (high dispersion is funny = not in real life) on the glossy table@roughness of 0.06 is rendered by my GeForce RTX 4090 using OctaneRender 2027.1 alpha1 standalone:
This image (screenshot) is free but it's downscaled to 1600x900 and has soft caustics at 6x bigger size then dot light source. --But if you are interested HARD caustics, buy it - check the PRICE below.--
-Rendered view- (free but soft caustics, and sorry for non-denoiser):
-Screen, render and image settings-:
- Resolution screen: 3840x2160
- Render kernal: path tracing (PT) for variable caustics and for reflected+refracted lights and photon tracing (PHT)@radius 2e-4,@GI 1.0 for fixed caustics
- Number of samples per pixel:
-at PT - little more than 3M during 23h25min
-at PHT - 604 during 3min - IMPORTANT: few strong noises are eliminated on center bottom of image
- Depthes ray: 40 for diffuse and 65 for specular
- Render time: 23h28min
- Format image: uncompressed EXR
-> PRICE of 1 normal image rendered with free all separate picked regions included but not denoised included, sorry: ONLY US$2 for HARD caustics from dot quad light source (ORIGINAL size as 0.025 x 0.025 x 1.000 dimensions) and for get full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan.
> You want to downscale any non-denoiser image to 1440p, to 1080p or 720p for reduce noises.
Free projects:
-> OBRX - -> Blender - coming soon
Best regards.