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Surface edge material?
Posted: Wed Apr 08, 2026 8:41 pm
by Builtdown
Hi,
If I have only one polygon (ie. round polygon), how do I make with Material Mixer so that polygon edges are different material than the center of the polygon?
(I want to "blend" between two materials but dont know how...)
Re: Surface edge material?
Posted: Thu Apr 09, 2026 11:30 am
by Builtdown
I have two polygons, pink and blue. I want to blend those together by adding some blue gradient on the edge of the pink material.
Is there some way to do that?
(My actual need is to blend a grass field material to a sand pathway).
Re: Surface edge material?
Posted: Thu Apr 09, 2026 1:22 pm
by Builtdown
This is actually a better pic of what I´m looking help for: So I have a model that has two materias (asphalt & grass). I would want to add sand to the edges where asphalt and grass meet. (So that sand blends to grass and blends to asphalt too.) How can I do that? Thanks!
Re: Surface edge material?
Posted: Fri Apr 10, 2026 10:20 am
by Rainbow-3D
hummm... I guess you have 2 different surfaces. I don't know any way to bend 2 different surfaces, the only thing I could think is to overlap a little the polygons (but not in the same position, one must be a couple of millimeters more high on Z), so you set an UV (omg!) and a gradient in the opacity. It isn't so fast to do and the result could not look so good.