WRONG motion blur when camera follows a moving object
Posted: Thu Apr 02, 2026 9:48 am
Hello,
During the work on the animation, I encountered an issue related to motion blur. I have a scene where the camera follows a moving object, while the background remains static.
After the first render of the animation, I noticed unusual motion blur on the object that the camera follows as it falls to the ground. After researching the forum, I found that motion blur caused by camera movement is applied to the object without taking the object’s own movement into account. As a result, the object appears blurred even when its movement relative to the camera is minimal.
I also found information suggesting that the camera and the falling object should be placed under a single null object in the scene hierarchy, and that this null object should be animated instead.
However, this approach is not suitable in my case. The object moves at a different speed than the camera, and additionally, the camera’s target is also animated. Therefore, placing both the camera and the object under a single null object is not a viable solution.
Is it really the case that Octane cannot subtract the object’s motion from the camera’s motion in order to produce correct motion blur?
During the work on the animation, I encountered an issue related to motion blur. I have a scene where the camera follows a moving object, while the background remains static.
After the first render of the animation, I noticed unusual motion blur on the object that the camera follows as it falls to the ground. After researching the forum, I found that motion blur caused by camera movement is applied to the object without taking the object’s own movement into account. As a result, the object appears blurred even when its movement relative to the camera is minimal.
I also found information suggesting that the camera and the falling object should be placed under a single null object in the scene hierarchy, and that this null object should be animated instead.
However, this approach is not suitable in my case. The object moves at a different speed than the camera, and additionally, the camera’s target is also animated. Therefore, placing both the camera and the object under a single null object is not a viable solution.
Is it really the case that Octane cannot subtract the object’s motion from the camera’s motion in order to produce correct motion blur?