Octane 2026.2 for Cinema4D - 1.9.0
Posted: Wed Mar 25, 2026 1:54 pm
Hi all,
This is a plugin release for OctaneRender 2026.2.
For this release we continued work on refactoring how the plugin handles colorspaces and OCIO.
We have replaced the LV Colorspace dropdown with the active OCIO View dropdown.
Furthermore we have included a lot of fixes.
To see what the future holds, check out our Trello!
https://trello.com/b/1HYU24R0/octanec4d
2026.2 - 1.9.0 plugin revisions
WINDOWS STUDIO+ 2026.2 - 1.9.0 (R21-R2026)
Installer
Archive
Installer Chinese
Archive Chinese
MacOS Prime 2026.2 - 1.9.0 (R21-R2026)
Archive
WINDOWS DEMO 2026.2 - 1.9.0 (R21-R2026)
Installer
Archive
2026.2 - Nodes
OctaneRender Studio+ 2026.2 Node for Windows (installer)
OctaneRender Studio+ 2026.2 Node for Windows (ZIP archive)
OctaneRender Studio+ 2026.2 Node for Linux
Support
Some important notes about these builds:
The minimum NVIDIA driver version required is R535 (R572 for GeForce RTX50 series).
Open Image Denoise is supported on CUDA compute model 7 and later, we fallback to the CPU version on machine with older models.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
Please note the macOS build will only work correctly on macOS 14.5 and newer, and only on Apple Silicon.
Requirements:
-You'll need to update your Cinema 4D to latest versions(R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.5.1, R2025.3.3, R2026.1.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 528) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRenderforCinema4D.html
Archive Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..
This is a plugin release for OctaneRender 2026.2.
For this release we continued work on refactoring how the plugin handles colorspaces and OCIO.
We have replaced the LV Colorspace dropdown with the active OCIO View dropdown.
Furthermore we have included a lot of fixes.
To see what the future holds, check out our Trello!
https://trello.com/b/1HYU24R0/octanec4d
2026.2 - 1.9.0 plugin revisions
- OCIO and Colorspace Refactored
- Replaced colorspace dropdown in LV with OCIO View dropdown
- Improved OCIO View dropdown UI
- Added OCIO View and Look to Camera Imager
- Fixed multiple minor OCIO errors and quirks
- Fixed ORBX export issue where vectron node placements would not be animated
- Fixed race condition that could cause a crash randomly
- Fixed some MX node layout issues
- Nodegraph UI: Broke up the materialx nodes into separate categories in the left node list
- Nodegraph UI: Regrouped nodes in the node list on the left of the nodegraph
- Fixed creating multiple AOV nodes if they are shared
- Fixed an issue where Matx Image Node expects input in "default" pin instead of "file"
- <UDIM> pattern now supported in texture file paths
- Remove Beauty/Denoised Beauty pass export name for Multilayer EXRs, now uses the standard R,G,B,A naming
- Rework on EXR output layers based on Beauty/Denoised Beauty/Use Denoised Beauty Pass checkboxes
- Refactored logging
- Removed unnessesary logging
- Removed RTX acceleration UI. It no longer did anything
- Fixed a bug when loading a scene created with a wrong version (Only happend on a specific old build)
- Fixed invalid hair data issue where hair would dissapear
- Clipping material output is now of the correct type
- Fixed voxel size slider limits + logarithmic
- Support Texture AOV's Parameter inputs
- Image referenced in image texture node should be added into asset data as well
- Added missing material assign tab to all material types
- Re-enabled LocalDB on Mac
- Render Network Wizard version update to v1.06
- Fixed material import crash related to material layers. (ORBX, MaterialX and LiveDB import)
- Renamed LV UI Dropdown "Icons" to "Elements" and "Tonemap Type" to "OCIO View"
- Fixed OCIO renderfailure when switching to a different OCIO file while rendering is active
WINDOWS STUDIO+ 2026.2 - 1.9.0 (R21-R2026)
Installer
Archive
Installer Chinese
Archive Chinese
MacOS Prime 2026.2 - 1.9.0 (R21-R2026)
Archive
WINDOWS DEMO 2026.2 - 1.9.0 (R21-R2026)
Installer
Archive
2026.2 - Nodes
OctaneRender Studio+ 2026.2 Node for Windows (installer)
OctaneRender Studio+ 2026.2 Node for Windows (ZIP archive)
OctaneRender Studio+ 2026.2 Node for Linux
Support
Some important notes about these builds:
The minimum NVIDIA driver version required is R535 (R572 for GeForce RTX50 series).
Open Image Denoise is supported on CUDA compute model 7 and later, we fallback to the CPU version on machine with older models.
IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...
Please note the macOS build will only work correctly on macOS 14.5 and newer, and only on Apple Silicon.
Requirements:
-You'll need to update your Cinema 4D to latest versions(R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.5.1, R2025.3.3, R2026.1.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 528) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.
ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRenderforCinema4D.html
Archive Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.
Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.
There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..