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rendering bug

Posted: Tue Mar 24, 2026 1:39 pm
by remKa
Hello,

I have a new bug since the last release (I didn't change my drivers), the rendering of a sequence stops at a certain frame, I can cancel or pause the render but I can't do anything else, I have to hard quit 3ds Max.

When I relaunch 3ds Max, I have an error telling me that I have no active GPU, please see the screenshot and the Octane log.

I have to restart my computer to make it work again.

It happens on old and new scenes, sometimes after hours of renderings, sometime after 20 min

Re: rendering bug

Posted: Tue Mar 24, 2026 2:51 pm
by paride4331
Hi remKa,
Was out-of-core turned on or off?

Re: rendering bug

Posted: Tue Mar 24, 2026 6:34 pm
by remKa
Default setting, ON I guess, should I turn it off ?

What's odd is that it's happening since the last release

Re: rendering bug

Posted: Wed Mar 25, 2026 9:46 am
by paride4331
Hi remKa,
out-of-core on is ok. Did you notice if the driver crashes happen much later in lighter scenes and earlier in really heavy ones?
Regards
Paride

Re: rendering bug

Posted: Wed Mar 25, 2026 10:19 am
by remKa
Not really, that's pretty random

Re: rendering bug

Posted: Wed Mar 25, 2026 12:18 pm
by paride4331
Hi remKa,
Could you run these two lines in PowerShell as an administrator, then restart Windows and run a test?

reg add "HKLM\SYSTEM\CurrentControlSet\Control\GraphicsDrivers" /v TdrDelay /t REG_DWORD /d 60 /f
reg add "HKLM\SYSTEM\CurrentControlSet\Control\GraphicsDrivers" /v TdrDdiDelay /t REG_DWORD /d 60 /f

Re: rendering bug

Posted: Wed Mar 25, 2026 4:21 pm
by Elvissuperstar007
Try installing this driver:
581.57-desktop-win10-win11-64bit-international-dch-whql

Since all 590.00+ drivers are very buggy.