Rebuilding tonemapped live viewer in AOV system
Posted: Thu Mar 19, 2026 9:49 am
Hi,
I'm trying to recreate the exact image from my live viewer through the AOV system, but there seems to be something I'm missing as the colour/gamma is slightly off. It would be great if anyone can take a look and let me know what I'm doing wrong.
I'm also wondering why some of the values used in for instance bloom differ from the ones used in the post effects from the live viewer? Post processing uses (decimal) numbers whereas the AOV uses %, and vice versa for spread which makes it difficult to copy. It would be great if an AOV node named "Image Processing" could be added, with the exact same options as the one in the Octane Settings.
-Tim
Octane 2026.2 - 1.8.3
Cinema4D 2026.1
I'm trying to recreate the exact image from my live viewer through the AOV system, but there seems to be something I'm missing as the colour/gamma is slightly off. It would be great if anyone can take a look and let me know what I'm doing wrong.
I'm also wondering why some of the values used in for instance bloom differ from the ones used in the post effects from the live viewer? Post processing uses (decimal) numbers whereas the AOV uses %, and vice versa for spread which makes it difficult to copy. It would be great if an AOV node named "Image Processing" could be added, with the exact same options as the one in the Octane Settings.
-Tim
Octane 2026.2 - 1.8.3
Cinema4D 2026.1