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Tyflow 2.0 Zenith/Inferno
Posted: Mon Mar 09, 2026 11:18 am
by HHbomb
Hi,
As nobody ask for it... Is integration in octane is on the way ?
Re: Tyflow 2.0 Zenith/Inferno
Posted: Mon Mar 09, 2026 5:41 pm
by remKa
Svetlin Nikolov said :
"Will do a shorter one with any quirks for Redshift, Arnold and Octane - the equalization approach should be the same, but things like the container position, channel names, motion blur - they would probably need special attention"
Re: Tyflow 2.0 Zenith/Inferno
Posted: Tue Mar 10, 2026 9:40 am
by HHbomb
Tyson said he give API to develloppers
Re: Tyflow 2.0 Zenith/Inferno
Posted: Sat Mar 14, 2026 7:15 pm
by coilbook
Any eta when tyflow zenith will work with octane?
Re: Tyflow 2.0 Zenith/Inferno
Posted: Wed Mar 18, 2026 11:02 am
by remKa
Here is the video :
https://www.youtube.com/watch?v=L-pdGHZkH_Q
There is indeed some work to do to make it work correctly
Re: Tyflow 2.0 Zenith/Inferno
Posted: Wed Mar 18, 2026 5:24 pm
by coilbook
hopefully it will work natively right away and octane auto apply texture to match view port shading.
Re: Tyflow 2.0 Zenith/Inferno
Posted: Thu Apr 02, 2026 8:42 am
by HHbomb
@coilbook LoL
Re: Tyflow 2.0 Zenith/Inferno
Posted: Fri Apr 03, 2026 9:39 am
by HHbomb
It seems that the latest version of Arnold, 5.9.2 can render inferno directly
Re: Tyflow 2.0 Zenith/Inferno
Posted: Sat Apr 04, 2026 7:46 pm
by coilbook
We need this asap for octane. Also we need support like Arnold has where we can change flame color etc in tyflow interface not using octane volume .