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Tyflow 2.0 Zenith/Inferno

Posted: Mon Mar 09, 2026 11:18 am
by HHbomb
Hi,
As nobody ask for it... Is integration in octane is on the way ?

Re: Tyflow 2.0 Zenith/Inferno

Posted: Mon Mar 09, 2026 5:41 pm
by remKa
Svetlin Nikolov said :

"Will do a shorter one with any quirks for Redshift, Arnold and Octane - the equalization approach should be the same, but things like the container position, channel names, motion blur - they would probably need special attention"

Re: Tyflow 2.0 Zenith/Inferno

Posted: Tue Mar 10, 2026 9:40 am
by HHbomb
Tyson said he give API to develloppers

Re: Tyflow 2.0 Zenith/Inferno

Posted: Sat Mar 14, 2026 7:15 pm
by coilbook
Any eta when tyflow zenith will work with octane?

Re: Tyflow 2.0 Zenith/Inferno

Posted: Wed Mar 18, 2026 11:02 am
by remKa
Here is the video : https://www.youtube.com/watch?v=L-pdGHZkH_Q

There is indeed some work to do to make it work correctly

Re: Tyflow 2.0 Zenith/Inferno

Posted: Wed Mar 18, 2026 5:24 pm
by coilbook
remKa wrote: Wed Mar 18, 2026 11:02 am Here is the video : https://www.youtube.com/watch?v=L-pdGHZkH_Q

There is indeed some work to do to make it work correctly
hopefully it will work natively right away and octane auto apply texture to match view port shading.

Re: Tyflow 2.0 Zenith/Inferno

Posted: Thu Apr 02, 2026 8:42 am
by HHbomb
@coilbook LoL

Re: Tyflow 2.0 Zenith/Inferno

Posted: Fri Apr 03, 2026 9:39 am
by HHbomb
It seems that the latest version of Arnold, 5.9.2 can render inferno directly
inf.JPG

Re: Tyflow 2.0 Zenith/Inferno

Posted: Sat Apr 04, 2026 7:46 pm
by coilbook
We need this asap for octane. Also we need support like Arnold has where we can change flame color etc in tyflow interface not using octane volume .