Nested Dielectrics w/ new Displacement
Posted: Wed Feb 04, 2026 4:06 am
I'm running into what I think is a bug I wanted to share. Blender 5.0.1, latest plug in. MacOS 26.2
Image 1 is using the baking texture node and feeding that into the old texture displacement.
Image 2 is using a the new high quality texture displacement map.
(Though this is really just an issue with the new high quality displacement).
From my limited knowledge, it looks like the rays are just stopping.
I've exported the file as an .orbx file and tried it in Octane X Prime 2026.1 Beta 1. standalone and get the same results.
Image 1 is using the baking texture node and feeding that into the old texture displacement.
Image 2 is using a the new high quality texture displacement map.
(Though this is really just an issue with the new high quality displacement).
From my limited knowledge, it looks like the rays are just stopping.
I've exported the file as an .orbx file and tried it in Octane X Prime 2026.1 Beta 1. standalone and get the same results.