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Nested Dielectrics w/ new Displacement

Posted: Wed Feb 04, 2026 4:06 am
by metajerk
I'm running into what I think is a bug I wanted to share. Blender 5.0.1, latest plug in. MacOS 26.2

Image 1 is using the baking texture node and feeding that into the old texture displacement.
Image 2 is using a the new high quality texture displacement map.
(Though this is really just an issue with the new high quality displacement).

From my limited knowledge, it looks like the rays are just stopping.

I've exported the file as an .orbx file and tried it in Octane X Prime 2026.1 Beta 1. standalone and get the same results.

Re: Nested Dielectrics w/ new Displacement

Posted: Wed Feb 04, 2026 2:04 pm
by linograndiotoy
Texture Displacement (old and new) are not very good friends with transparency right now. My advice is to use Vertex Displacement in this case.
Render_VDisp.png

Re: Nested Dielectrics w/ new Displacement

Posted: Mon Feb 09, 2026 11:02 am
by nuno1980
!!CAUTION due to excessive VRAM size!!: If you have enabled "Neural radiance cache" on since OR 2026.x, do NOT increase "Max. samples:" to ~30 or more nor "Max. tile samples:" to 32 or more in kernel settings. Otherwise, if you want 100 or more samples per pixel and/or 128 tile samples as maximum, you should disable "Neural radiance cache".

Re: Nested Dielectrics w/ new Displacement

Posted: Tue Feb 10, 2026 4:22 pm
by nuno1980
Good day.

Amazing news!! :mrgreen:

Text displacement on NEW OR 2026.2.png
Do you adore this screenshot? :D But the true dispersion is required for all specular materials due to the real world. ;) :arrow: But new OR 2026.2 plugin will be coming in this or next week! :)

Best regards. ;)