Render intersecting glass objects as one solid object
Posted: Sat Jan 17, 2026 9:13 am
Hey there,
when refractive objects intersect they do not merge into one solid object. Instead the original shape can be seen in the refraction. Is there a way to prevent that without doing a boolean operation prior to rendering? I know there are nested dialectrics, but for this I would need a separate Material for each sphere (there are thousands).
Intersecting spheres Vdb union Thanks in advance
when refractive objects intersect they do not merge into one solid object. Instead the original shape can be seen in the refraction. Is there a way to prevent that without doing a boolean operation prior to rendering? I know there are nested dialectrics, but for this I would need a separate Material for each sphere (there are thousands).
Intersecting spheres Vdb union Thanks in advance