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Render intersecting glass objects as one solid object

Posted: Sat Jan 17, 2026 9:13 am
by Hesekiel2517
Hey there,
when refractive objects intersect they do not merge into one solid object. Instead the original shape can be seen in the refraction. Is there a way to prevent that without doing a boolean operation prior to rendering? I know there are nested dialectrics, but for this I would need a separate Material for each sphere (there are thousands).

Intersecting spheres
Bildschirmfoto 2026-01-17 um 10.11.05.png
Vdb union
Bildschirmfoto 2026-01-17 um 10.11.23.png
Thanks in advance

Re: Render intersecting glass objects as one solid object

Posted: Mon Jan 19, 2026 10:47 am
by bepeg4d
Hi,
Which plugin are you using?
In C4D you can use the Remesh object as a parent of the spheres, to obtain a unique solid object without intersections.
Otherwise, you could try to use Vectron spheres with boolean union.

ciao,
Beppe