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C4D Character object + Live Viewer huge performance issue

Posted: Fri Dec 05, 2025 8:05 pm
by sunsneezer
When a C4D Character object [with Mixamo Control Rig elements] in the scene, Octane freezes for a long time creating meshes, which is strange since the character rig doesn't have any renderable geometry.

A. Windows 11
B. RTX4090
C. 128GB
D. 581.57
E. 2024.11
F. 2026.1
G. 2025.3.3 + 2026.1
H. To reproduce the bug, in an empty project:
-Add a Character Rig
-Add a pelvis and an arm
-Open the Live Viewer :!:
I.
Can't read float from static pin 'neuralRadianceCache' (P_NEURAL_RADIANCE_CACHE, type PT_BOOL) of node 'Direct lighting kernel' (NT_KERN_DIRECTLIGHTING, 0000022C3CFABF90)
Multi-threaded material conversion, thread count=62
Export materials time= 3.626 ms
Collect objects time= 10256.648 ms
Mesh creation time = 20237.202 ms.
Api update time: 2.35 ms.
VRAM used/free/max:1.561Gb/18.094Gb/23.988Gb Out-of-core used:0Kb RAM used:34.285Gb total:127.847Gb OpenGL free/total:0/0
disableAllDevices

Re: C4D Character object + Live Viewer huge performance issue

Posted: Sat Dec 20, 2025 6:06 am
by Colin55
I'm having the same problem

Re: C4D Character object + Live Viewer huge performance issue

Posted: Wed Jan 21, 2026 11:19 am
by bepeg4d
Hi guys,

The devs have found and fixed the issue, it will be part of next update.
IMG_6721.jpeg
Happy GPU rendering!

ciao,
Beppe