OctaneRender for SketchUp 2026.1 - 1.0
Posted: Thu Nov 27, 2025 10:10 pm
Otoy® is proud to announce the availability of a new version of OctaneRender™ for SketchUp® 2023, 2024 & 2025 C API integration.
The world's fastest and most feature-rich unbiased render engine that integrates complete SketchUp and native features.
For example, Shadows, Layers, Native material picker, Automatic material converter, Data sync, etc.
Version Requirements
This release will work with SketchUp® Versions 2023, 2024 & 2025 64-bit on MS Windows and macOS.
Performance comparison between Old and the new C API

MaterialX Import workflow:

OctaneRender Standalone 2026.1 feature improvements and to download OctaneRender nodes for Network Rendering
viewtopic.php?t=85315
======================================
Change log since the last release
======================================
Exploding the groups would fix this issue.
-The preview does not match the SketchUp viewport because each MaterialX shader can have its own unique UV mapping setup, which varies from one shader to another.
It’s therefore not possible to use a universal converter to translate MaterialX UV mapping into SketchUp’s native viewport mapping.
- No LiveDB for macOS build since we are using the prime tier.
We are finally switching to C API with performance boost, and improvements etc. We look forward to your feedback
Downloads
Important:
[*] The minimum NVIDIA driver version required is R528 (R572 for GeForce RTX50 Series).
[*] The minimum version of macOS required is 14.5. It will soon be raised to 15.
[*] Various optimizations are still required, so performance may not be 100% indicative of the final version.
OctaneRender for SketchUp Prime macOS
[For Trimble Sketch macOS](Link)
OctaneRender for SketchUp Studio+
[For Trimble Sketch Windows](Link)
OctaneRender for SketchUp Prime
[For Trimble Sketch Windows](Link)
Happy GPU Rendering!!
Sincerely yours
OTOY
The world's fastest and most feature-rich unbiased render engine that integrates complete SketchUp and native features.
For example, Shadows, Layers, Native material picker, Automatic material converter, Data sync, etc.
Version Requirements
This release will work with SketchUp® Versions 2023, 2024 & 2025 64-bit on MS Windows and macOS.
Performance comparison between Old and the new C API

MaterialX Import workflow:

OctaneRender Standalone 2026.1 feature improvements and to download OctaneRender nodes for Network Rendering
viewtopic.php?t=85315
======================================
Change log since the last release
======================================
- -Updated to 2026.1
- -MaterialX import feature
Exploding the groups would fix this issue.
-The preview does not match the SketchUp viewport because each MaterialX shader can have its own unique UV mapping setup, which varies from one shader to another.
It’s therefore not possible to use a universal converter to translate MaterialX UV mapping into SketchUp’s native viewport mapping.
- No LiveDB for macOS build since we are using the prime tier.
We are finally switching to C API with performance boost, and improvements etc. We look forward to your feedback
Downloads
Important:
[*] The minimum NVIDIA driver version required is R528 (R572 for GeForce RTX50 Series).
[*] The minimum version of macOS required is 14.5. It will soon be raised to 15.
[*] Various optimizations are still required, so performance may not be 100% indicative of the final version.
OctaneRender for SketchUp Prime macOS
[For Trimble Sketch macOS](Link)
OctaneRender for SketchUp Studio+
[For Trimble Sketch Windows](Link)
OctaneRender for SketchUp Prime
[For Trimble Sketch Windows](Link)
Happy GPU Rendering!!
Sincerely yours
OTOY