[Sell] Crystal Whiskey on glossy gray floor@rough 0.1
Posted: Fri Oct 31, 2025 4:39 pm
Hello, guys. 
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-- NOTE: I suspend to upload any new project (ORBX, Blender or...) until 8th rendered image sold because I sold only 1st rendered image until the moment --
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-- Image 1 --
This image with 3M-polygon and with lead crystal for glass, cup and bottle and whiskey liquid at our sun source on the glossy gray floor@roughness of 0.1 is rendered by my GeForce RTX 4090 using OctaneRender Standalone 2025.2.1:
This image is limited by 1440x1125, at photon tracing with ~50 spp but reflected+refracted lights and variable caustics are almost missed.
-Rendered view-: -Wireframe view-: -Screen, render and image settings-:
- Resolution screen: 5760x4500
- Render kernals: path tracing (PT) for variable caustics and for reflected+refracted lights and photon tracing(PHT)@radius 7.5e-4,@GI 1,@photon samples 1 for fixed caustics
- Number of samples per pixel:
-at PT - ~3.3M during 255h
-at PHT - ~550 during 40min
- Depthes ray: 50-diffuse and 90-specular
- Render time: 255h46min
- Format image: uncompressed EXR (exposure 1 for avoid any wrong color+brightness)
-> PRICE of 1 normal free-denoised rendered image with free all separate picked regions included: US$25 for unlock all variable caustics and all reflected+refracted lights at full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan.
-> You want to downscale any non-denoiser image to 1920x1500 (or to 1440x1125 or to 2880x2250) for reduce noises.
Best regards.
---------------------------
-- NOTE: I suspend to upload any new project (ORBX, Blender or...) until 8th rendered image sold because I sold only 1st rendered image until the moment --
---------------------------
-- Image 1 --
This image with 3M-polygon and with lead crystal for glass, cup and bottle and whiskey liquid at our sun source on the glossy gray floor@roughness of 0.1 is rendered by my GeForce RTX 4090 using OctaneRender Standalone 2025.2.1:
This image is limited by 1440x1125, at photon tracing with ~50 spp but reflected+refracted lights and variable caustics are almost missed.
-Rendered view-: -Wireframe view-: -Screen, render and image settings-:
- Resolution screen: 5760x4500
- Render kernals: path tracing (PT) for variable caustics and for reflected+refracted lights and photon tracing(PHT)@radius 7.5e-4,@GI 1,@photon samples 1 for fixed caustics
- Number of samples per pixel:
-at PT - ~3.3M during 255h
-at PHT - ~550 during 40min
- Depthes ray: 50-diffuse and 90-specular
- Render time: 255h46min
- Format image: uncompressed EXR (exposure 1 for avoid any wrong color+brightness)
-> PRICE of 1 normal free-denoised rendered image with free all separate picked regions included: US$25 for unlock all variable caustics and all reflected+refracted lights at full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan.
-> You want to downscale any non-denoiser image to 1920x1500 (or to 1440x1125 or to 2880x2250) for reduce noises.
Best regards.