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Octane equivalent nodes
Posted: Sat Oct 18, 2025 4:18 pm
by interelectronix
Does anybody know the equivalent nodes in Blender Octane ?
Any help appreciated
Re: Octane equivalent nodes
Posted: Mon Oct 20, 2025 9:18 am
by linograndiotoy
In Octane you can use Channel Picker and Channel Merger instead of Separate XYZ and Combine XYZ.
Channel Picker extracts one component (R/G/B → X/Y/Z) and Channel Merger combines them back into a vector.
For the Incoming output, use Ray Direction, but note it points toward the camera — so multiply it by –1 to match Cycles’ orientation.