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multiple rendered as standalone
Posted: Thu Oct 16, 2025 1:41 pm
by g5cedric
Hello, is there a way to batch multiple ORBX items at once in standalone ?
thx
cedric
Re: multiple rendered as standalone
Posted: Mon Oct 20, 2025 8:15 am
by bepeg4d
Hi,
Have you tried with Render Job nodes?
https://docs.otoy.com/standaloneSE/RenderJob.html
ciao,
Beppe
Re: multiple rendered as standalone
Posted: Fri Nov 07, 2025 9:59 am
by g5cedric
Hi, and thanks @Bepeg4d for your reply.
The Render Job Node is for the same scene with multiple renderings of that scene.
I have a multitude of scenes (80 GB on average) to render in low definition initially, then in high definition once the shots have been approved.
I found this kind of code, but I haven't tested it yet:
"D:\OctaneRender 2.00\Octane.exe" -q -t "RenderTargetX" -s 4000 --output-png16 "D:\Scene1.png" -e "D:\Scene1.ocs"
"D:\OctaneRender 2.00\Octane.exe" -q -t "RenderTargetX" -s 4000 --output-png16 "D:\Scene2.png" -e "D:\Scene2.ocs"
"D:\OctaneRender 2.00\Octane.exe" -q -t "RenderTargetX" -s 4000 --output-png16 "D:\Scene3.png" -e "D:\Scene3.ocs"
If you have any ideas, I'm all ears. I'm looking at Deadline, but it seems like a very large package for just a render queue...
thx
cedric
Re: multiple rendered as standalone
Posted: Mon Nov 10, 2025 9:55 am
by bepeg4d
Hi,
Not only with the same scene, you can import multiple .orbx scene into one .ocs scene (so they are not imported but only linked), then create an output render target node for each .orbx node graph:
Then connect them to a Render Job node:
Alternatively, have a look at the following lua script:
viewtopic.php?p=431684#p431684
ciao,
Beppe
Re: multiple rendered as standalone
Posted: Tue Nov 11, 2025 11:05 am
by g5cedric
Thank you very much for taking the time to respond.
I will test all of this and keep you informed.