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wooden house
Posted: Thu Mar 25, 2010 7:03 pm
by Bat17320
Hi,
this is my first attempt using Octane.
The sky is too blurry and wall need bump.
Foundation need texture.
CC are welcomes.
Re: wooden house
Posted: Thu Mar 25, 2010 10:32 pm
by pixym
very very dark

Re: wooden house
Posted: Fri Mar 26, 2010 10:20 am
by Bat17320
here is a new version.
Re: wooden house
Posted: Thu Apr 01, 2010 11:23 pm
by Krisonrik
Maybe check your model scale. It's a little bit small. The camera is giving huge DOF effect and makes your scene looks like miniture model. Maybe play around with your camera setting a little too.
Re: wooden house
Posted: Fri Apr 02, 2010 12:25 am
by mlody47
Dont check it, just make it 100X bigger

Are You gonna add more details?
Re: wooden house
Posted: Mon Jun 14, 2010 2:34 pm
by Bat17320
hi,
After a pause, I decided to completely redo the house.
now it's bigger.
here is a view from the inside. I need to add few thing's inside then i'm gonna do the outside.
I'm not quite satisfied with the quality of the render. it's doesn't look like photorealist.
my floor is too reflective i think.
i add to find another setting.
render information :
pathtracing
maxdepht : 8
maxsamples : 16000
Re: wooden house
Posted: Mon Jun 14, 2010 3:06 pm
by GeorgoSK
This must be in wrong scale, there's no way it would look like such miniature with any of DOF settings.
Are your import settings correct ?
Re: wooden house
Posted: Mon Jun 14, 2010 5:12 pm
by Bat17320
thank's for your answer.
i'm using Blender with those settings

- blender_settings.jpg (31.32 KiB) Viewed 5363 times
i choose 1BU (Blender Unit) = 1M (Meter).
in Octane, in the Obj Mesh Import Preferences, it's set to meters 2 meters.
i think that something goes wrong but i don't know where.
Re: wooden house
Posted: Tue Jun 15, 2010 7:18 am
by radiance
just reduce the aperture radius on octane's thinlens camera settings ?
Radiance
Re: wooden house
Posted: Tue Jun 15, 2010 8:35 am
by zemmuonne
Ot - a scale helper would be useful imho, like a math object with known octane measures. E.g., a sphere node with customizable radius.