[Sell] Volumetric fog - scenes
Posted: Sun Sep 07, 2025 4:08 pm
Hello, guys. 
-- Fog@density 0.05 not inside 3 glass' balls on glossy ground@roughness 0.0632 --
This image at our sun source is rendered by RTX 4090 GPU on OctaneRender Studio+ standalone 2025.2.1 release:
-This image is limited by enlarger left middle side of blur then right side of focus for caustics and for lights reflected+refracted and is downscaled to 1280x720 at path tracing (PT).
-Rendered view-: -Wireframe (Info channel kernel) view-:
-Screen, render and image settings-:
- Resolution screen: 7680x4320
- Render kernal: path tracing (PT) for variable caustics and for lights reflected+refracted and photon tracing(PHT)@radius 2e-5,@GI 1.0 for fixed caustics but "fake shadows" enabled for fog at PHT kernel
- Number of samples per pixel:
-at PT - 3M spp on left-middle region - 342h57min
-at PHT - ~8800 spp on right region - 4h11min
- Depthes ray: 51-diffuse and 92-specular for both PT and PHT
- Render time: 347h08min
- Format image: uncompressed EXR (Free "GIMP" is required for open this image - Download here) with exposure 1.583
-> PRICE of 1 normal image rendered (but unluckly I forgot to enable "Open Image Denoise", very sorry
) with free 2 separate regions picked included: US$35 for remove all blur and for get full resolution screen.
-- This price is caused by my electricity cost and by my RTX 4090's lifespan.
-> You want to downscale any image to 3840x2160 or lower resolution screen for reduce noises.
-> DOWNLOAD FREE - ORBX project only but no Blender project, sorry.
Open ORBX project and click "Preview Render Target" button/node in "Node graph editor" to render.
Best regards.

-- Fog@density 0.05 not inside 3 glass' balls on glossy ground@roughness 0.0632 --
This image at our sun source is rendered by RTX 4090 GPU on OctaneRender Studio+ standalone 2025.2.1 release:
-This image is limited by enlarger left middle side of blur then right side of focus for caustics and for lights reflected+refracted and is downscaled to 1280x720 at path tracing (PT).
-Rendered view-: -Wireframe (Info channel kernel) view-:
-Screen, render and image settings-:
- Resolution screen: 7680x4320
- Render kernal: path tracing (PT) for variable caustics and for lights reflected+refracted and photon tracing(PHT)@radius 2e-5,@GI 1.0 for fixed caustics but "fake shadows" enabled for fog at PHT kernel
- Number of samples per pixel:
-at PT - 3M spp on left-middle region - 342h57min
-at PHT - ~8800 spp on right region - 4h11min
- Depthes ray: 51-diffuse and 92-specular for both PT and PHT
- Render time: 347h08min
- Format image: uncompressed EXR (Free "GIMP" is required for open this image - Download here) with exposure 1.583
-> PRICE of 1 normal image rendered (but unluckly I forgot to enable "Open Image Denoise", very sorry

-- This price is caused by my electricity cost and by my RTX 4090's lifespan.

-> You want to downscale any image to 3840x2160 or lower resolution screen for reduce noises.

-> DOWNLOAD FREE - ORBX project only but no Blender project, sorry.

Best regards.
