Octane for Blender ā textures rendering darker than expected
Posted: Thu Aug 28, 2025 9:35 am
Hi everyone,
Iām running into a strange issue with Octane for Blender. When I render a scene, some of my PBR textures (especially diffuse/albedo maps) appear much darker than they should. In the Blender viewport they look fine, but the Octane render preview and final output both show them with reduced brightness/contrast.
Some details:
Blender 4.0
Octane for Blender 2022.1.1
GPUs: RTX 3080 Ti
Color management: Filmic (default)
A few questions: Could this be related to color space (sRGB vs linear) when importing textures into Octane nodes? Do I need to manually adjust gamma settings for diffuse maps in the Octane ImageTexture node? Is there a known issue with Blender color management conflicting with Octane?
Has anyone else experienced this? Any tips or recommended workflow for keeping textures consistent between Blender and Octane would be super helpful.
Thanks a lot in advance!
Iām running into a strange issue with Octane for Blender. When I render a scene, some of my PBR textures (especially diffuse/albedo maps) appear much darker than they should. In the Blender viewport they look fine, but the Octane render preview and final output both show them with reduced brightness/contrast.
Some details:
Blender 4.0
Octane for Blender 2022.1.1
GPUs: RTX 3080 Ti
Color management: Filmic (default)
A few questions: Could this be related to color space (sRGB vs linear) when importing textures into Octane nodes? Do I need to manually adjust gamma settings for diffuse maps in the Octane ImageTexture node? Is there a known issue with Blender color management conflicting with Octane?
Has anyone else experienced this? Any tips or recommended workflow for keeping textures consistent between Blender and Octane would be super helpful.
Thanks a lot in advance!