Hair objects using incorrect materials
Posted: Tue Aug 19, 2025 2:03 pm
Project attached. The hair object has a material already applied and is working correctly. If you render, you should see some red hair, this is as expected.
However if you move the white QSG material from Null A to Null B, then relaunch the render, all hair now render black.
But this change should not cause anything to change as the hair object already has a material applied, and parent materials dont do anything to children unless they are untextured,
c4d 2025.3.1
octane 2025.2.0 b1.5
geforce 4090
driver 576.02
However if you move the white QSG material from Null A to Null B, then relaunch the render, all hair now render black.
But this change should not cause anything to change as the hair object already has a material applied, and parent materials dont do anything to children unless they are untextured,
c4d 2025.3.1
octane 2025.2.0 b1.5
geforce 4090
driver 576.02