sphere shape light use analytics cannot use post volume and light beams
Posted: Fri Jul 11, 2025 12:20 pm
If sphere lights could utilize light beams, more effects would be achievable.
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What are those "effects"?
like this: I just want to create a glowing sphere with light beams, like those in nightclubs or bars. Using volume fog results in a lot of noise and slower rendering. Fortunately, by adjusting the light spread angle, I achieved a similar effect, though there are still some imperfections when rotating the view
Thank you for providing an example.Colin55 wrote: Sat Jul 12, 2025 11:53 amlike this:
1a7827a9912003b647483e7e2d9d156.png
I just want to create a glowing sphere with light beams, like those in nightclubs or bars. Using volume fog results in a lot of noise and slower rendering. Fortunately, by adjusting the light spread angle, I achieved a similar effect, though there are still some imperfections when rotating the view