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leaf translucency - test thread

Posted: Tue Sep 20, 2011 3:04 pm
by cornel
Hi friends,

some things I found out & like to share when wondering about translucency on single sided leaves.

-Instead of using a Diffuse + greenish RGB Spectrum for transmission, you can also create something similiar looking by creating a Specular material:
Set its reflectance to "0", its index (refraction) to "1" and increase its roughness value.
Now plug your leaf texture to the transmission port, done.

This also looks good when used in a 50/50 mix with your old diffuse material.
even better: Use Photoshop to create some additional textures: bump, transmission, opacity.
Will boost realism a lot, even on low-res leaf geometry.

All test renders were lit by a huge emitter with a strength of 23.000 and no extra environment light.
pathtracing.

Re: leaf translucency - test thread

Posted: Tue Sep 20, 2011 3:44 pm
by mlody47
great man!! Thats very very usefull.. I think Ill try the third material in the first pic. for the wax material :)

NICE! and Thank You.

Re: leaf translucency - test thread

Posted: Tue Sep 20, 2011 10:02 pm
by radiant
If it is possible can you post the ocs, obj, mlt and the textures, if it is alright with you i can add this to the octane tutorial series ;)

Re: leaf translucency - test thread

Posted: Wed Sep 21, 2011 1:02 am
by radiance
this looks really nice, maybe you could post it in the resources forum too ?

Radiance

Re: leaf translucency - test thread

Posted: Wed Sep 21, 2011 6:50 am
by mbetke
Wow complex shader tree setup. Must take a lot of resources to compute. But the result is very good. WOuld like to see a render with a backlight sun on a tree.

Re: leaf translucency - test thread

Posted: Wed Sep 21, 2011 7:33 am
by t_3
this looks very, very nice! thanks for sharing your ideas.
ps: i'm also keen about the rendertimes for the images you posted...

Re: leaf translucency - test thread

Posted: Wed Sep 21, 2011 8:48 pm
by hmk
This is great, i will try it in my low poly trees. Thank you for sharing.

Re: leaf translucency - test thread

Posted: Thu Sep 22, 2011 2:19 pm
by cornel
Thanks guys.

@radiant: I´m sorry, I can´t provide the ocs & obj as this is the leaf is a commercial model from evermotion.
@t_3: rendertimes laid between 20 and 60 mins for a 2K resolution, pathtracing with a raydepth of 64.

Oh, could an admin move this thread to the resources forum?

Re: leaf translucency - test thread

Posted: Thu Sep 22, 2011 5:38 pm
by mlody47
Hey , I can get You some tree model... which I could allow You to share ;)

Re: leaf translucency - test thread

Posted: Thu Sep 22, 2011 6:57 pm
by mbetke
I will set it up with an Ivy model. Will check back later. Need to get myself a beer and start then. :)