New Octane lights don't follow 3d cursor alignment
Posted: Tue Jun 03, 2025 12:28 am
Win 11, Octane 30.4.0, Blender Build
Hi there. Not sure if this is a bug or feature request. Would it be possible to make Octane lights aligned to the 3d cursor on creation? When default Blender lights are created, a modal pops up that allows for World, Screen or 3D Cursor alignment. I have 3d Cursor set as my default for all new objects via Blender Settings > Editing > New Objects > Align To: 3d Cursor.
Octane lights don't respect the global Blender setting, nor does a popup appear. This is a helpful feature to have because it allows for more streamlined placement of lights/light reflections.
Steps to reproduce:
- place the 3d cursor anywhere with an arbitrary rotation
- Shift+A (Add Item) > Light > [any Octane light]
- Octane light is positioned correctly at the 3d Cursor, but 3d Cursor rotation is not used for the alignment of the new light
(For reference including how a Blender default light is aligned in 3d Cursor mode)
Hi there. Not sure if this is a bug or feature request. Would it be possible to make Octane lights aligned to the 3d cursor on creation? When default Blender lights are created, a modal pops up that allows for World, Screen or 3D Cursor alignment. I have 3d Cursor set as my default for all new objects via Blender Settings > Editing > New Objects > Align To: 3d Cursor.
Octane lights don't respect the global Blender setting, nor does a popup appear. This is a helpful feature to have because it allows for more streamlined placement of lights/light reflections.
Steps to reproduce:
- place the 3d cursor anywhere with an arbitrary rotation
- Shift+A (Add Item) > Light > [any Octane light]
- Octane light is positioned correctly at the 3d Cursor, but 3d Cursor rotation is not used for the alignment of the new light
(For reference including how a Blender default light is aligned in 3d Cursor mode)