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Using the beam length in the volumetric as a scalar value for anisatropy and density

Posted: Thu May 29, 2025 1:41 pm
by Amaterasu
Recently found this tutorial in which a person uses blender math nodes to create a very nice cloud shader, question, can I somehow do something similar/achieve the same result but in octane for cinem 4d

https://www.youtube.com/watch?v=ULOpI5bP5q4&t - tutorial

Re: Using the beam length in the volumetric as a scalar value for anisatropy and density

Posted: Fri May 30, 2025 7:03 am
by bepeg4d
Hi,
math nodes are not an issue, but in OctaneRender there is not a "Light Path" node, so this is not currently possible.

ciao,
Beppe