Using the beam length in the volumetric as a scalar value for anisatropy and density
Posted: Thu May 29, 2025 1:41 pm
Recently found this tutorial in which a person uses blender math nodes to create a very nice cloud shader, question, can I somehow do something similar/achieve the same result but in octane for cinem 4d
https://www.youtube.com/watch?v=ULOpI5bP5q4&t - tutorial
https://www.youtube.com/watch?v=ULOpI5bP5q4&t - tutorial