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Pyro sim output offsets break renders
Posted: Thu May 29, 2025 1:32 pm
by boxfx
Open the attached project and play through to frame 10. Note that there are 3 emissions coming out of the cube. If you render to the live view, these emissions will all be in the wrong location.
The bug is that octane is ignoring the fact that the Pyro Output object is not at 0, 0, 0. Once the Pyro Output object is reset, the live view works again.
win 11
gf 4090
octane 2025.2.0 b1.5
c4d 2025.2.1
Re: Pyro sim output offsets break renders
Posted: Fri May 30, 2025 8:08 am
by bepeg4d
Hi,
sorry, but why you need to move the Pyro Output object?
ciao,
Beppe
Re: Pyro sim output offsets break renders
Posted: Fri May 30, 2025 12:32 pm
by boxfx
I don't.
But I have.
And now it doesn't work.
I spent 2 hours trying to work out why my sims were all rendering in the wrong place, but screw it, lets not fix bugs, lets make all the other c4d octane users waste their day working around basic octane shortcoming too.
Re: Pyro sim output offsets break renders
Posted: Tue Jun 03, 2025 7:51 am
by bepeg4d
So if you set back the Pyro output to the origin, everything is ok, correct?
ciao,
Beppe
Re: Pyro sim output offsets break renders
Posted: Tue Jun 03, 2025 9:54 am
by DinoMuhic
Weird, I thought we fixed that already a long time ago, but looks like it re-appeared.
Thanks, we'll deal with it and sorry for the troubles!