Is Light Linking really effective?
Posted: Tue May 27, 2025 3:18 am
Hi everyone,
I am developing an interactive VR experience using OctaneRender, and I want to optimize lighting performance while maintaining spatial depth in the headset. Has anyone tried using Light Linking or separating light sources by object group in the VR scene? Does this method help improve rendering speed or reduce noise effectively in stereo VR?
I look forward to learning more from everyone's experiences!
I am developing an interactive VR experience using OctaneRender, and I want to optimize lighting performance while maintaining spatial depth in the headset. Has anyone tried using Light Linking or separating light sources by object group in the VR scene? Does this method help improve rendering speed or reduce noise effectively in stereo VR?
I look forward to learning more from everyone's experiences!