Multiply and Composite nodes Double Transforming one ImageTexture input
Posted: Thu May 15, 2025 3:54 pm
Windows 10
3090 Ti
128gb ram
Driver 565.90
Standalone: 2024.1
Plugin: 2025.2 - v1.5
C4D 2025.0.2
Checked on multiple machines in house and remotely as well to be sure it's not a one off, all on 2025 plugin.
Noticed a big look difference when opening an existing project in plugin 2025. Found that with Multiply and Octane Composite nodes, one of the inputs, if an Image Texture with Projection and Transform nodes attached, appears to be getting transformed twice. Like in the demo video, if you disconnect the Transform Node from one of the Image Textures, they line up properly again. You can see with the Multiply node as well, if you bypass it and look at each Image Texture node individually, they map correctly, but piping through the Multiply one of the inputs changes in scale as if it is getting double transformed.
Demo Video below, and link to collected project file.
https://drive.google.com/file/d/1nLQB1O ... drive_link
3090 Ti
128gb ram
Driver 565.90
Standalone: 2024.1
Plugin: 2025.2 - v1.5
C4D 2025.0.2
Checked on multiple machines in house and remotely as well to be sure it's not a one off, all on 2025 plugin.
Noticed a big look difference when opening an existing project in plugin 2025. Found that with Multiply and Octane Composite nodes, one of the inputs, if an Image Texture with Projection and Transform nodes attached, appears to be getting transformed twice. Like in the demo video, if you disconnect the Transform Node from one of the Image Textures, they line up properly again. You can see with the Multiply node as well, if you bypass it and look at each Image Texture node individually, they map correctly, but piping through the Multiply one of the inputs changes in scale as if it is getting double transformed.
Demo Video below, and link to collected project file.
https://drive.google.com/file/d/1nLQB1O ... drive_link