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Cinema4D version 2025.2 - v1.5

Posted: Wed May 14, 2025 9:52 am
by ChrisHekman
Hi all,

Here is the Octane 2025.2 Stable release for Cinema4D! This build focuses on fixes and stability, but it does contain a few changes.
The most important changes are motion blur support of C4D Particles, and massive performance improvement for X-Particles.
And yes we changed the build versioning again. This was done as part of standardizing plugin versioning across Octane plugins.
Additionally this also the first release that was created with our new build pipeline - which is part of our effort of streamlining our development process.
Our next step with the build pipeline is automated testing, which we will be using to improve our stability and reduce regressions in future releases.

To see what the future holds, check out our Trello!
https://trello.com/b/1HYU24R0/octanec4d

2025.2 - v1.5 plugin revisions

Changes:
  • Streamlined the way you can drag&drop a texture into the LV and use it as an Environment
  • Added Motion Blur for C4D native particles
  • Added Coordinates Tab to the Decal Object
  • Added Display Color support to the Decal Object and optimized the viewport gizmo
  • Several optimizations to the LiveViewer performance
Fixes:
  • Fixed a render time increase with X-Particles scenes in combo with Motion Blur in the Picture Viewer
  • Fixed issue where plugin would cause c4d redraws which would make c4d feel "choppy"
  • Removed some of the live viewer flickering issues, greatly reduced others
  • Fixed rare group particle crash that could happen when cache was invalid
  • Remove All in the LV now correctly removes all stored render buffers
  • Changed the naming of the Add Input and Remove Input buttons in the Output AOV Compositor to Add Ouput AOV and Remove Output AOV
  • Renamed Image AOV to Image File AOV
  • Standard Surface Thin Film settings now match Octane Standalone
  • Fixed a white space issue with Rest Position checkboxes in the Projection Node
  • Fixed Parallel and Max Tiles Samples values in the Overwrite Kernel Settings tab
  • Fixed an issue where Octane does not apply correct scene scale without starting LV first
  • Output AOV System : Added missing entries in Add Layer list
  • Vectron objects settings now use correct units
  • Vectron objects default settings now better match octane
  • Fixed a crash with Vectron operators when disabling them in the Object Manager
  • Added missing percentage sliders for Shadow Step Length in the RandomWalkMedium node
  • Fixed an issue where Decals do not adjust to scene scale changes
  • Brought back some lost tabs in the ORBX Loader object
  • Fixed a crash with some Output AOV nodes
  • Textures used in Decal nodes are now listed in the Octane Texture Manager
  • Fixed a crash with the Standard volume node when adding an object tag to the Pyro object
  • Added missing handles for Vectron Torusand Tube primitives
  • Added missing Clamp checkbox in Composite Texture Node
  • Added viewport visibility options for Vectron tools
  • Fixed an update issue with the Mesh2Vol in the Octane Object Tag when used on C4D generators like Extrude

Downloads:
WINDOWS STUDIO+ 2025.2-v1.5 (R21-R2025)
Installer: https://render.otoy.com/customerdownloa ... D_v1.5.exe
Archive: https://render.otoy.com/customerdownloa ... .5_win.zip

Mac OSX Prime
Archive: https://render.otoy.com/plugindownloads ... X_v1.5.zip




Support
Some important notes about these builds:

The minimum NVIDIA driver version that is required by this version is 528. You can launch Octane with an older driver version, but it will fail to render and it will produce an error message in the log.

Open Image Denoise is supported on CUDA compute model 7 and later, we fallback to the CPU version on machine with older models.


IN ANY CRASH CASE PLEASE DO THESE!!!
If you see CUDA errors follow 1,2,3,4.
1- Use NVIDIA STUDIO drivers, not Game Ready versions. If you have stability issues try different drivers, some of them could cause instability issues. Make a clean install while doing this to be sure previous files completely removed.
2- Check GPU frequency. Overclocking would cause instability issues
3- Check PSU. Insufficient power output would cause instability issues
4- Check the free amount of GPU's VRAM and system's RAM while working. Low VRAM will/may cause CUDA errors. Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. It’s like “editor/render” parameter. Just try to use the same value. Also try to optimize your scene for polygon count, even use smaller images. Try to use Octane texture nodes rather than using C4D texture/shaders.
Alternatively, use V4 and Out-of-core(OOC) function. Increase RAM for OOC and It should not exceed physical RAM amount. Check TDR value and increase if it's necessary.
5- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Alternatively, try to delete/hide some objects/materials until crash gone away. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution.
Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc...



Please note the macOS build will only work correctly on macOS 14.5 and newer, and only on Apple Silicon.

Requirements:
-You'll need to update your Cinema 4D to latest versions(R21.115, S22.118, R23.110, R24.111, R25.117, R26.107, R2023.2, R2024.4.0, R2025.0.2). Otherwise, the plugin will not work and not appear in menus.
-Internet connection for activation, be sure that C4D and Octane will not be blocked by the firewall and any antivirus software.
-Nvidia drivers at least Nvidia Studio Drivers(minimum 528) and be careful with latest Game Ready drivers which can cause cuda errors. Stay with stable one for you.


ONLINE HELP MANUAL
Use embedded help buttons from Octane nodes and windows
or from link: https://docs.otoy.com/cinema4d/OctaneRe ... ema4D.html


Archive Installation
First, remove all octane related stuff from plugins and the main folder of Cinema4D.

Extract all files to Cinema4D\plugins\c4dOctane directory.
Also, download manual.zip and extract to c4dOctane directory if it's not available in place.

There are a few files for each one is for different Cinema4D version. Remove all except the file is for your version.
Ex. if you have Cinema4D R2023, keep only "c4dOctane-R2023.xdl64" and delete c4dOctane-R26.xdl64, c4dOctane-R25.xdl64, c4dOctane-R24.xdl64, c4dOctane-R23.xdl64, etc..

Re: Cinema4D version 2025.2 - v1.5

Posted: Wed May 14, 2025 11:29 am
by zoppo
Why is the Windows file an .exe and not a .zip?

Re: Cinema4D version 2025.2 - v1.5

Posted: Wed May 14, 2025 11:40 am
by ChrisHekman
zoppo wrote: Wed May 14, 2025 11:29 am Why is the Windows file an .exe and not a .zip?
This is the installer, we've had it for a while now.
Do you require a zipped version? of so, could i ask why?

Re: Cinema4D version 2025.2 - v1.5

Posted: Wed May 14, 2025 11:48 am
by zoppo
Cinema4D version 2025.1 Build 0104 had both, installer and zip.

I prefer to unzip and install by hand if possible. I need different versions for different projects.

Re: Cinema4D version 2025.2 - v1.5

Posted: Wed May 14, 2025 12:47 pm
by Tim0042
Hey, I'd like to second the request for a zip file. I'm using an external plugin folder - and in our studio that folder is even on a network drive (otherwise, Octane would need to be updated on each workstation one by one).

Alternatively, if the installer would allow users to freely define an installation folder that would do the trick for me as well. : )

Re: Cinema4D version 2025.2 - v1.5

Posted: Wed May 14, 2025 1:47 pm
by ChrisHekman
zoppo wrote: Wed May 14, 2025 11:48 am Cinema4D version 2025.1 Build 0104 had both, installer and zip.

I prefer to unzip and install by hand if possible. I need different versions for different projects.
I have added the archive version of the installer.

Re: Cinema4D version 2025.2 - v1.5

Posted: Wed May 14, 2025 1:47 pm
by ChrisHekman
Tim0042 wrote: Wed May 14, 2025 12:47 pm Hey, I'd like to second the request for a zip file. I'm using an external plugin folder - and in our studio that folder is even on a network drive (otherwise, Octane would need to be updated on each workstation one by one).

Alternatively, if the installer would allow users to freely define an installation folder that would do the trick for me as well. : )
The archive has been added

Re: Cinema4D version 2025.2 - v1.5

Posted: Wed May 14, 2025 2:08 pm
by zoppo
The archive has been added
Thanks.

Re: Cinema4D version 2025.2 - v1.5

Posted: Wed May 14, 2025 3:23 pm
by DinoMuhic
Tim0042 wrote: Wed May 14, 2025 12:47 pm Hey, I'd like to second the request for a zip file. I'm using an external plugin folder - and in our studio that folder is even on a network drive (otherwise, Octane would need to be updated on each workstation one by one).

Alternatively, if the installer would allow users to freely define an installation folder that would do the trick for me as well. : )
Yes thats something I want to tackle for a future update of the installer

Re: Cinema4D version 2025.2 - v1.5

Posted: Thu May 15, 2025 6:13 am
by Tim0042
DinoMuhic wrote: Wed May 14, 2025 3:23 pm Yes thats something I want to tackle for a future update of the installer
Ah, perfect! (And thanks for adding the zip for now, Chris!)