Instance Time Offset / Primitive intrinsic
Posted: Fri May 09, 2025 2:22 pm
Hello, a while back you added support for primitive "filenames" and "index" intrinsic attributes which meant that it was finally possible to time offset animated instances.
It works but i'm not sure that is work properly. Here you claim that the VRAM for one item should be about the same as for all instances, but i'm just not getting that.
VRAM usage is the same as when its unpacked BUT the loading times are there. It loads significantly faster than when it's unpacked.
Here you can see that a single item and instances have the same usage (2627mb)
Time offsetting yields the same as unpacked. (3565mb)
Am i missing something?
I've attached the file without the cashed geo since its larger than the maximum allowed size. You can cache it yourself.
Or you can download it from Here with the cached geo.
It works but i'm not sure that is work properly. Here you claim that the VRAM for one item should be about the same as for all instances, but i'm just not getting that.
VRAM usage is the same as when its unpacked BUT the loading times are there. It loads significantly faster than when it's unpacked.
Here you can see that a single item and instances have the same usage (2627mb)
Time offsetting yields the same as unpacked. (3565mb)
Am i missing something?
I've attached the file without the cashed geo since its larger than the maximum allowed size. You can cache it yourself.
Or you can download it from Here with the cached geo.