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Adding resolution override into batch render window

Posted: Thu May 08, 2025 3:26 pm
by psclcr
Hi everyone,

I'm currently modifying the default batch_render.lua script in OctaneRender Standalone (2024), and I'm running into an issue.
I try to add in the batchrender window an "override resolution" the same way there is an "override sample/px".
My goal is to render at a higher resolution (3000x3000) than the resolution used for preview and scene setup (1000x1000).
I've already added a UI control to the script to input custom width and height values, and these appear correctly in the interface.
However, despite passing these values through the script, the batch renders fail to apply to the kernel or render target properly during the batch process.


Thanks!

Re: Adding resolution override into batch render window

Posted: Thu May 08, 2025 4:13 pm
by jobigoud
I know you are talking about the Batch rendering global script but have you tested with the Batch render job? It has "Override resolution" built in.